Okay, here's how current KSP loading works. Right now most(all?) parts use uncompressed textures in their part folders. When starting KSP, these textures and models are loaded into memory (every single one), and the textures are then compressed into an internal format to cut down on memory usage. Problem is, once you exit the game, these compressed textures are dumped from memory and lost. This means that KSP has to re-load and re-compress those textures *every single time* the game is started. This is why the game takes so long to load if you have a lot of parts. What the OP is proposing is an addon which will *save* those compressed textures to a file. When KSP is launched, the plugin will search for pre-compressed textures, and if found will load those and skip the normal KSP loading process. Make more sense now?