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dlathro1

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Posts posted by dlathro1

  1. I'm having trouble moving the Space Center to a new body. Specifically, I want to move it to a moon, if that's important. The game boots and loads all the data, but then gets stuck loading the start screen.

    6WX9ukk.png

    My current code in Jorth.cfg. For reference: The game loads perfectly with "name = Jorth" and "isHomeWorld = false".

    @Kopernicus:FOR[Duane]
    {
    	// Earth
    	Body
    	{
    		name = Kerbin
    		finalizeOrbit = true
    		flightGlobalsIndex = 1
    		cacheFile = Duane/Kopernicus/Cache/Jorth.bin
    		Template
    		{
    			name = Kerbin
    			//removePQSMods = PQSLandControl, PQSMod_VertexSimplexHeightAbsolute, PQSMod_VertexHeightNoiseVertHeightCurve2, PQSMod_VertexRidgedAltitudeCurve
    		}
    		Orbit
    		{
    			referenceBody = Odin
    			semiMajorAxis = 79598261.1504425
    			eccentricity = 0.01609636160505683
    			inclination = -1.5
    			meanAnomalyAtEpochD = 357.0607464120944
    			longitudeOfAscendingNode = 159.9965004168758
    			argumentOfPeriapsis = 102.9720683296131
    			color = 0.0,0.278,0.388,1.0
    		}
    		Properties
    		{
    			displayName = Jorth
    			isHomeWorld = true
    			radius = 6371000
    			ocean = true
    			description = Despite Jorth's magnetic field, it has a high amount of background radiation courtesy of Odin, which has allowed life to evolve faster than on earth. Jorth has tides caused by the planet's rotation under the gravitational field of Odin that have also facilitated the development of life. The kerbals who live on this world seem to be exceptionally resilient to radiation, explosions, and other "accidents" that occur as a result space flight.
    			// Stellar day.
    			solarRotationPeriod = False
    			rotationPeriod = 86164.098903691
    			rotates = true
    			initialRotation = 100.1833
    			tidallyLocked = false
    			// does nothing - axialTilt = 23.44
    			gravParameter = 3.986004418e+14
    			timewarpAltitudeLimits = 0 140000 140000 140000 140000 2000000 35000000 35000000
    
    			// Set navball switching around the Karman line
    			navballSwitchRadiusMult = 0.0160100455
    			navballSwitchRadiusMultLow = 0.0153822006
    			inverseRotThresholdAltitude = 145000
    
    			
    
    			ScienceValues
    			{
    				landedDataValue = 0.3
    				splashedDataValue = 0.4
    				flyingLowDataValue = 0.7
    				flyingHighDataValue = 0.9
    				inSpaceLowDataValue = 1
    				inSpaceHighDataValue = 1.5
    				recoveryValue = 1
    				flyingAltitudeThreshold = 50000
    				spaceAltitudeThreshold = 35786000
    			}
    		}
    	}
    }

    Any ideas are appreciated and welcome.

  2.  

    Is anyone else having the problem where your rocket magically gains a ridiculous amount of speed, an acceleration in excess of 100g and teleports into space, breaking everything due to g-forces? I've tried to find anyone else who has this problem, but I seem to be the only one. It seems to be a problem with the snubotron. I think it's because the engine experiences infinite acceleration when it reaches 0 fuel because the engine is massless, I would like to fix this, but I can't find the config file.

    Please help

  3. 3 hours ago, magico13 said:

    Anyway, here's the KCT source that did that if anyone wants to reference it and try adding it to KRASH. https://github.com/magico13/KCT/blob/1a47e17b3c79b503040ec4831dafc47794ee53a6/Kerbal_Construction_Time/KCT_Utilities.cs#L1783

    Thanks, and side note: Do attachments just not work, or am I missing something?

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