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SlimyGufBawl

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Everything posted by SlimyGufBawl

  1. Guys, could you help me out with getting realplume to work in ro/rss I'm getting no plumes on my engines. Could you specify exactly which realplume folders I need in Gamedata? Like any configs or whatever? If you could, send a screenshot of your gamedata folder
  2. Um is it out for 1.2? Cuz I wasn't able to get it through CKAN on 1.2 and even with manual install, there were certain mods that were not updated to 1.2. I had to get it on 1.1.3
  3. Alrighty then, here's my attempt so far: https://www.flickr.com/gp/155601946@N05/90Hci6
  4. Oh and can I use mods like procedural fairings and tweakscale? No, I guess? What about mods that help building like RCSBuildAid and KerbalJointReinforcement? And for instance Trajectories, which would significantly help in aerobraking on other planets. And is reverting allowed? I was thinking it shouldn't be to make it challenging and fair for everyone especially given that we are doing it with kerbal time taken.
  5. Right, so I can't get any engine plumes in my modded KSP 1.2 install which I have kept for realism overhaul with real solar system. So basically, there's no engine smoke/exhaust or plume and that's pretty much it. I hope someone can guide me on what I need to make them work. I first had RealPlume put in my Gamedata folder and then I tried putting the realplume configs in the Realism Overhaul folder into the Gamedata folder itself with no luck. Also I do have smokescreen installed and I have also tried keeping the RealPlume_stockconfig something folder in Gamedata as well. I would really appreciate if someone could tell me exactly which folders I need and where for this to work as I'm really confused. Feel free to ask me for any ingame screenshots or my Gamedata directory if you need to. EDIT: its version 1.1.3, not 1.2
  6. Hey can I do this on 1.2 since I have my mods on that there's not really any difference in 1.3? And also, is reverting and quicksaves etc. allowed?
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