KERBAL WARS
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Posts posted by KERBAL WARS
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17 minutes ago, Daveroski said:
If you had read from my first post you would see that I am ignorant of many things.
Which system are you using? manual or Ckan?
Ok for example....
I land within 150m of a base in a tin-can with no on-board L/S or habitation.
Will this craft share the L/S and habitation of the base?
I am using a manual download on a Mac. I have all the files included with this mod in my gamedata folder aside for the tools plugin which is the new plugin 10.1. I can see some of the parts but not all of them, specifically the inflatable and base building ones.
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I need download instructions.
3 minutes ago, Daveroski said:Would the lander have to have local logistics ability in and of itself or some other specialized module?
you seem to know what you're doing can you tell me how to download the mod correctly?
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Any prospect to have modern rockets such as the Delta family or the Atlas V, maybe Space Launch System even?
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Can you possibly make a pack containing all parts from this mod?
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I've seen the Mk24 nuclear weapon in the game files however it doesn't appear in the game itself. Is this just coming in a future update?
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I was wondering if it was possible to make the bombs detonate instead of simply firing them. I know that in the actions menu there is an option to detonate the weapon but it doesn't seem to work. I've merged coding from the BDArmory Continued Small Warhead which can detonate and arm itself, but it has had limited success. Also wanted to say that I really enjoy using this mod and hope to see it grow in future updates.
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Is it possible to have the W-87 MIRV detonate while in the air and not when impacting the ground?
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Could you possibly do the Castle Bravo bomb in a future update?
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Does anyone know how to revert the "category" search query from the "spawn instance" tab?
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1 hour ago, Next_Star_Industries said:
If your not "firing" them (I assume that's what you mean by launch them) then that's your problem weapons only detonate if they have been fired. Take the MIRV, used to create an ICBM, you can't leave it attached to the rocket and crash into the ground and get explosionFX you have to fire the MIRV from the rocket. To fire a weapon either use the weapon manager or just right click the weapon and press fire.
Sorry about the incorrect term, even when pressing the "fire missile" on the bombs they still don't make an explosion larger than the simple impact of them on the ground.
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All the nuclear weapons not launched with missiles on my computer aren't detonating still, even though I've renamed the file so the version number is not included. Is it possible that because I'm using a Mac with OS Sierra Version 10.12.5? I've checked to make sure the plugin is included and it is.
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11 hours ago, frencrs said:
The .zip extracts to "North Kerbin Weaponry v0.83"
You need to rename this directory to "North Kerbin Weaponry"
So the install should be "GameData/North Kerbin Weaponry"
It should NOT be "GameData/North Kerbin Weaponry v0.83"
Thanks I'll see how it works
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I too have been having a lot of trouble with nukes lately. I've done everything I can find on this forum and they still explode like an impact blast and not a nuclear apocalypse. Anything that could help would be great
[1.12.x] - Modular Kolonization System (MKS)
in KSP1 Mod Releases
Posted
its fixed now thanks for the help!
its fixed now thanks for the help!