Jump to content

KERBAL WARS

Members
  • Posts

    14
  • Joined

  • Last visited

Posts posted by KERBAL WARS

  1. 4 minutes ago, goldenpsp said:

    So you already have the files downloaded. A picture of your gamedata would probably help to troubleshoot installation issues

    its fixed now thanks for the help!

    7 minutes ago, Daveroski said:

    Alas, as I have been fortunate enough not to experience this problem I can be of no help.
    I seem to recall it being suggested in previous pages that the 'constellation' download is available on get-hub, that everything in it is current and up-to-date. I don't know if this is true for every incarnation of KSP but if there was a version of this 'constellation' for my version of KSP, I would probably try downloading that.

     

    its fixed now thanks for the help!

  2. 17 minutes ago, Daveroski said:

    If you had read from my first post you would see that I am ignorant of many things.

    Which system are you using? manual or Ckan?

     

    Ok for example....

    I land within 150m of a base in a tin-can with no on-board L/S or habitation.

    Will this craft share the L/S and habitation of the base?

     

    I am using a manual download on a Mac. I have all the files included with this mod in my gamedata folder aside for the tools plugin which is the new plugin 10.1. I can see some of the parts but not all of them, specifically the inflatable and base building ones. 

  3. I was wondering if it was possible to make the bombs detonate instead of simply firing them. I know that in the actions menu there is an option to detonate the weapon but it doesn't seem to work. I've merged coding from the BDArmory Continued Small Warhead which can detonate and arm itself, but it has had limited success. Also wanted to say that I really enjoy using this mod and hope to see it grow in future updates. :) 

  4. 1 hour ago, Next_Star_Industries said:

    If your not "firing" them (I assume that's what you mean by launch them) then that's your problem weapons only detonate if they have been fired. Take the MIRV, used to create an ICBM, you can't leave it attached to the rocket and crash into the ground and get explosionFX you have to fire the MIRV from the rocket. To fire a weapon either use the weapon manager or just right click the weapon and press fire.

    Sorry about the incorrect term, even when pressing the "fire missile" on the bombs they still don't make an explosion larger than the simple impact of them on the ground.

×
×
  • Create New...