RiceCakes85
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KSP2 Release Notes
Posts posted by RiceCakes85
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Trying to troubleshoot my mod install, currently have a clean install with just USI mods. On certain parts I get recipe: ???. Cant find any info out there on this. Any guidance is appreciated!
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Hello Sir,
Loving your principia configs, really appreciate your hard work. I would love to install your visual pack, but I'm running blackrack's clouds and I dont know how to make them play nice. Just another vote from me that will hopefully inspire you to make a compatible graphics pack
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On 6/15/2023 at 2:43 AM, Leosky said:
Hello,
I made a fork of the project with the issues concerning the active strategies and incorrect active strategies limit . I can't contact you in private due to forum policy and i don't know if you are still around. I would like to know if you wish to keep your repo alive or if i have to make a formal fork. Sorry for my poor phrasing, i'm a very long time english user.
Thank you for informally updating this.
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Absolutely love this mod...is there any integration to create an alarm for a planned maneuver? Im not finding one in the flight planner.
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I don't know if the issues over the last several pages are still being tackled. I stumbled upon the issue early in my save game and plunged down this rabbit hole. I want to express my thanks to the mod developers. You all are amazing.
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Is simulating your craft's flight in career mode an unlocked thing? Disabled? I can't seem to activate simulating but I'm not sure if its a depreciated feature or a possible conflict.
Edit: Found my answer in the old thread, I need KRASH. This can be disregarded.
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LaunchPad FX science showing up in checklist. 99% sure its Kopernicus related. I uninstalled it and it went away.
player log:
https://www.dropbox.com/scl/fi/m4fidrvbigkgm0myyxw78/Player.log?rlkey=h6rnh5leyaktjudfyi9tyvijv&dl=0
Love this mod, appreciate the hard work.
Edit: Added "LaunchpadFX" to the text filters in settings and science, seems to have nuked it.
Edit2: Kerbin's ROC showed up when I added a scanning arm to a rover (I think). A text filter in the science.cfg file removed it from the list.
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Hello, long time stalker. I absolutely love this mod, thank you to everyone who supports it and helps it grow. I had a quick question that my google-fu couldnt solve. When I attach the flexotube, there is a "pump here" option. What does it do?
[1.12.x] USI Life Support
in KSP1 Mod Releases
Posted
I did an isolated test to check. Going through the code, I *think* it has to do with using the same bayID reference in MKS and USI_LS, as well as the right click menu not properly updating in the VAB. As soon as I go to flight, it goes away. The right click menu also doesn't update for the resource converters. I chased it for a little bit, but I didn't get very far with it and decided it was harmless enough to stop losing sanity over.