On a voyage to Jool, my ship decided to keep accelerating after a burn. I checked to make sure my nuclear engines had stopped and even decoupled them from my ship. Still accelerating. As soon as I lost my encounter, no more accelerating. I have quite a few mods installed. Here is a list: TacLifeSupport, TweakScale, Kerbal Alarm Clock, Scatterer, NearFutureSpacecraft, KerbalReusabilityExpansion, KerbalEngineer, DMagicOrbitalScience, [x] Science!. The version of my game is 1.2.2. Do any of these mods cause this? Is this a known bug? Please help.