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Kerbal Gamer

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Posts posted by Kerbal Gamer

  1. 1 minute ago, SpannerMonkey(smce) said:

    The red text you are seeing is the reverse  of the label that holds the collider for  triggering the outside view while in IVA, just not got around to moving the camera to a pos that doesn't have it in view,  No point adding kerbals or  IVA's to turrets as the IVA remains fixed in place while the turret rotates, this messes up external views and hatches.  A turret is a animated part and there is no way I know to move an IVA reliably  with animation.

    Ok, thanks.

  2. 16 hours ago, XOC2008 said:

    And you can confirm you have the latest KSPWheel? I think you're going to need to provide a KSP.log and more information. KSP version, etc etc.

    I fixed it by uninstalling and reinstalling KSP and redownloading kerbal foundries. Can I also ask why the IVA has red text saying external view? And will the turrets be  able to hold kerbals in the future. Great work on the tracks btw.

  3. 32 minutes ago, XOC2008 said:

    No, you can't. It would invert both and they'd still go in opposite directions. It's a known bug, it just hasn't been fixed for the most recent version as of yet.

    Hmmm, yes it would be hard to deploy them for landing.

  4. On 8/14/2017 at 6:58 AM, Hydrothermalventclam said:

    I don't know if this is the right place to ask this, but when I try to deploy mirrored b9 procedural control surfaces, they deploy opposite of each other.  One goes up and the other goes down.  Is there a way to fix this?  The normal pitch, yaw, and roll controls work fine, this only happens when I try to deploy them.

    You can set one of them inverted deploy I believe.

  5. 39 minutes ago, V8jester said:

    There is something way wrong then. And I bet I just figured out what you are doing....

    If you open the rework parts zip are you simply dumping the folder named "Rework_Repack_1.1.2" into the Gamedata directory? - this will not work

    You must open the zip, then expand that folder then "Gamedata" and then you will see "MagicSmokeIndustries" - This is the folder you need to drop into your Gamedata folder. Every single component of IR will reside only in the "MagicSmokeIndustries" folder.

    That is what I was doing. Putting MSI folder instead.

  6. 2 hours ago, kcs123 said:
    1. attach wing on craft as any other stock wing
    2. put mouse cursor over procedural wing to highlight it (that mouseover mean)
    3. while wing is attached press "j" to open additional menu in case of B9 procedural wings
    4. in case of older procedural wing type, press and hold keys to strech out/srink wing ("B","T","G") and move mouse while keeping coresponding key pressed.

    Once you try it in game it will be much understandable than anyone can describe in words.

    OK I believe I understand. Is there a version of B9 for 1.3?

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