Kilo60
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Posts posted by Kilo60
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On 9/19/2021 at 3:20 PM, Cheesecake said:
But the Download is working. And as far as I know it is only a partmod and should work in 1.12.x. So, I don`t think there is a need for an update.
Yes but the IFV is broken!
Anyway to make the small crane for the rover like in the movie to lift things with?
With Non-Stockalike parts!
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6 hours ago, Zorg said:
Im not sure whats going on yet. Its possible PlumeParty configs are causing a problem. Could you go to PlumeParty/Configs and delete the contents of that folder? Perhaps that might fix it.
No Joy...
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Also,
I can confirm that removing "Real Plume" via CKAN did not resolve the issue so I'm wondering if it's a file somewhere for these particular engines that is getting modified or left behind upon uninstall...
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Awesome!
Thanks!!!
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Love this Mod!
Please do an IVA for the Orca!
That Command capsule is amazing and I use it all the time!
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Has anyone tested this with 1.11...?
Thanks!
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Game 1.11
RealPlume 1.11 w/ RealPlume "Stock-Configs".
Here's my ModuleManager.ConfigCache:
https://www.dropbox.com/s/qxv76b1uzkck1kn/ModuleManager.ConfigCache?dl=0
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On 1/11/2021 at 1:09 AM, OutInSpace said:
Not sure if this is a bug, but the NERV's particle effects no longer appear. I am using ReStock though.
My issue is the stock Nerv's show constant plume even when deactivated ...
How do I fix this?
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Yes most of the existing ISS craft files have out of date parts...
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8 hours ago, Beetlecat said:
If it's the Scatterer waves, you need to tone those WAY down to have a realistic chance of landing. I can't remember how to tweak those, but it's it not in the usual settings. It might be in-flight settings where you can tweak the ocean.
Toning them down helped but FAR was the main culprit!
Thanks!
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Does this work with 1.11...?
Thanks!
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Does anyone have a link to the ISS craft file with the Tantares parts/Soyuz docked capsule..?
Mine is missing too many parts after the last update and will no longer load.
Thanks!
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23 hours ago, Kilo60 said:
Hmmm... I’ve disabled the wave interactions but it still is impossible to land smoothly on the water and once stopped the waves still bounce my SP all around and eventually destroy it!
Scatterer made it worse but "FAR" was the problem.
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3 hours ago, rettter3 said:
Are you using the latest scatterer Version? This added bouncy waves, so i thought, this might may be your problem
Scatterer waves was part of the problem...
The latest non 1.11 version of FAR made it impossible!!!
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On 1/4/2021 at 4:18 PM, SpaceFoon said:
Oh yea for sure, I'm just glad it works at all with being 2 version behind. I used radiators inside a payload bay to get around this.
Edit: Found another problem with using FAR with 1.11. Its really weird you like hit the water 30 meters before you hit the water. It makes splashing noises and splashing FX on your wings or whatever but its not as dense as the actual water and it prevents you from pulling up due to drag but you can't hit the actual water either. Just kinda stuck bouncing. If you hit the weird barrier hard enough you can go though the water though but if I live I just bounce back up.
DITTO!
Same issue and the uncontrolled bouncing when stopped on the water! -
Banshee Lift Fan?
How do you control the thrust?
Once they spool up its either full thrust or zero with the stock keyboard commands?
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Does anyone have any links to any SP VTOL craft files I can download?
Thanks!
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Hmmm... I’ve disabled the wave interactions but it still is impossible to land smoothly on the water and once stopped the waves still bounce my SP all around and eventually destroy it!
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I'm not able to load any craft files in 1.11 with any previous Tanares parts...
Missing a ton?
I.E> Eridani.antenna/Eridanie.Crew/Eridani.Solar...etc!
What can I do?
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Does this mod effect the ocean waves?
1.10- 1.11 the ocean waves are so rough now that its impossible to land or take off with any space plane on the water...
Before the water physics had no effect on the object as far as bouncing around. Now it seems the waves bounce my spaceplanes around uncontrollably!
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On 1/5/2021 at 11:31 AM, stupid_chris said:
Read the last page.
There is no ETA
What last page?
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On 1/7/2021 at 4:57 PM, ss8913 said:
it does not work in KSP 1.11 however, and won't until an update is published. See above for that conversation.
How to I get my stock chutes back in 1.11...
CKAN (The Comprehensive Kerbal Archive Network) - v1.33.2 Laplace - KSP 2 support!
in KSP1 Mod Releases
Posted
Having same exact issue!!!