hmm ive already added a name = ModuleMissileRearm module to the rail but my construct still fails to reload however.... do you happen to have a tutorial video on how to do this? ive also made a construct similar to XD the great`s construct... i think the only difference is i was using symmetry... this might be the issue but i cant conduct further testing until later...
regardless thanks fo rthe assist XD and spanner
ohh lastly anybody notice that space based bullets seem to be incapable of hitting targets in orbit at long ranges? https://github.com/PapaJoesSoup/BDArmory/issues/617