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sylneo
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Everything posted by sylneo
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
sylneo replied to Galileo's topic in KSP1 Mod Releases
NO it not seems to work with KSP 1.3.1. I have KSP on Steam so autoupdate and no SSRSS texture, no cloud et I not verify other thing. I try to revert back to 1.3. Easy to revert back choosing beta program 1.3.0 on Steam but loading my savegame in 1.3.1 change it and my savegame not work with 1.3.0 :(((((( Oufff. Just to change the version in the persistent.sfs file of my savegame and after loading, i have to load a quicksave. Always make a quicksave before exiting the game ^^- 598 replies
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(1.1.x) Build a Kerbal scaled ISS
sylneo replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
Oh yes I want it ! Except if you ever put a link on the first but it not seems to me. I'm playing also with the ISS of Adam if you know it (Adam's Stock International Space Station). I think it's a similar project but he not use the canadarm. But I prefer the design and the working of your craft + canadarm. -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
sylneo replied to Galileo's topic in KSP1 Mod Releases
Do you have SSRSS 0.0.3.0 ? It seems to me the old version weren't compatible with the last version of scatterer.- 598 replies
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(1.1.x) Build a Kerbal scaled ISS
sylneo replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
Do you plan to make other parts of ISS ? -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
sylneo replied to Galileo's topic in KSP1 Mod Releases
Sigma was also the problem for me. I had 0.9.0. Now in 0.9.2. It's better for the sunflare. Thanks at all- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
sylneo replied to Galileo's topic in KSP1 Mod Releases
OK I will try to reinstall tomorrow. 00:16 here now in France. For the struts, I will look with the shuttle designer. Last point for the advanced settings to understand KSP's working, If I put : PRESET { name = SSRSS PLANET { name = Kerbin minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Moon minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Murcury minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } .......... It's like : PRESET { name = SSRSS PLANET { name = Earth minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Moon minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Murcury minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } .............- 598 replies
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(1.1.x) Build a Kerbal scaled ISS
sylneo replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
Thanks, I'm novice in KSP and I not understand the goal of action group. Now as I can see for the shuttle, I understand why it exist. For example for the brakes... brakes all the gears and on the tail fin. Your craft are very good designed. Good Job -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
sylneo replied to Galileo's topic in KSP1 Mod Releases
For the Sunflare I just have the sunflare of your last version. Before I had a GSF mod that I remove. Do you think I need to reinstall KSP ? For the struts bug, what can I do in your opinion ? Yes but in your Advanced settings, you keep name of Kerbin instead of Earth. So the both name are working ? In my settings, I can see that and when i select defautl or high, it always revert back to "New Text"- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
sylneo replied to Galileo's topic in KSP1 Mod Releases
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
sylneo replied to Galileo's topic in KSP1 Mod Releases
Sorry I not understand for the advanced settings. I'm not so good in english and I not understantd if I have to select them in Settings or not ? If yes, where can I do that ? An other thing I not understand in the advanced settings, you set variables for body with the real name or the planet but not for the Earth. You keep the name of "Kerbin". Why ? Just to understand how the mod work in KSP. For Dafni, my sunflare with the version 0.0.3.0 is like this. With a clean install of KSP.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
sylneo replied to Galileo's topic in KSP1 Mod Releases
Wooaahhh, the sun flare is too many powerful !!! I know you have made GSF mod. Which model did you put in SSRSS 0.0.3.0 ? However, I have problem of effect on the craft when I enter to atmosphere. See that. http://imgur.com/a/3CyTv A question for Advanced settings. After adding the line in the settings.cfg, do I need to select this settings in the game or they automatically selected ?- 598 replies
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(1.1.x) Build a Kerbal scaled ISS
sylneo replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
Hi, I have a problem with the STS-88. I not have liquid fuel when i eject the big fuel tank. But I'm on KSP 1.3. I'm succeed to put in orbit Zarya but I'm blocked now In your video when you eject the big fuel tank, your engines MK-55 have full fuel ! Bug or the video have been made with another craft ? I have the same problem with the empty shuttle. -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
sylneo replied to Galileo's topic in KSP1 Mod Releases
Yes i found the clouds in the optional folder. But for a novice like me, I search long Time. Maybe you'll need to make a tuto for facilitate people access. Happy to read this about the city lights. Thanks for the job- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
sylneo replied to Galileo's topic in KSP1 Mod Releases
What is the best way to add city light to this mod ? SVE ?- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
sylneo replied to Galileo's topic in KSP1 Mod Releases
Hi and good job for this mod, I just found the solution to enable clouds with this mod. A link to download the SSRSS folder may be easyer.I not find it on this post but on Google... Sorry for my bad english (I'm French)- 598 replies
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