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Kays

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  1. No launch options if you mean forcing opengl and such. Yeah using an older version of Kopernicus (Kopernicus 1.2.2-11) fixed the problem. I guess something got changed in the 1.3.0-6 version that messed with it. I was able to crash into the surface with the problem before so I guess it makes sense that the surface was really there but just was transparent with no color. Hopefully I'm the only one that will have this problem, since these were minor bodies I might have been the first to come to these locations on the latest version of Spectra/Kopernicus. Hopefully it's not much work to solve these issues, but I don't mind using Kopernicus ver.1.2.2 for the time being. Thanks a lot for the help, keep up the good work man!
  2. Hello, I've been playing around with visual mods for KSP for a while now and used SVE, KSPRC and such but Spectra is the best (the one I like most) I've come across and been loving it so far, but I've run into some issues with surface textures on certain bodies. The map view and distant texture (Spectra_textures/Planets) works fine and I don't have a problem with those is just when I get close to the surface of certain bodies they don't load the texture(s) and just disappear, if I load a save near the body in a low orbit the game textures crash and the game becomes unplayable. I've started a new game and tested it by physically landing on and load saves in low orbits for every body in the system but had problems with the surface textures for; -Moho -Gilly -Bop -Ike I've checked the configs file for the KSPRC textures (Kopernicus_terrain.cfg) for typos for these specific bodies maybe for the dds files (lunarsoil, mon etc.) but didn't seem to find any. If I delete the entire section of code (for example @Body[Bop] all the way to @Body[Pol] for Bop for example I have no problems with that body in game, probably because to defaults to stock KSP for just that body. Maybe there's a typo number setting extra zero in there? Moho; Ike (Notice at the end I zoom out)
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