Hello, I've been playing around with visual mods for KSP for a while now and used SVE, KSPRC and such but Spectra is the best (the one I like most) I've come across and been loving it so far, but I've run into some issues with surface textures on certain bodies.
The map view and distant texture (Spectra_textures/Planets) works fine and I don't have a problem with those is just when I get close to the surface of certain bodies they don't load the texture(s) and just disappear, if I load a save near the body in a low orbit the game textures crash and the game becomes unplayable. I've started a new game and tested it by physically landing on and load saves in low orbits for every body in the system but had problems with the surface textures for;
-Moho
-Gilly
-Bop
-Ike
I've checked the configs file for the KSPRC textures (Kopernicus_terrain.cfg) for typos for these specific bodies maybe for the dds files (lunarsoil, mon etc.) but didn't seem to find any. If I delete the entire section of code (for example @Body[Bop] all the way to @Body[Pol] for Bop for example I have no problems with that body in game, probably because to defaults to stock KSP for just that body. Maybe there's a typo number setting extra zero in there?
Moho;
Ike (Notice at the end I zoom out)