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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
I assume some other mod is conflicting just like Arvolder reported. Have you checked your crash report for any obvious problems? -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
Yeah that's the plan, we need better horizontal/vertical stabilisers too but they'll be quicker/easier. I'd like some Mosquito wings to strap a couple of Merlins to as well -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
Due to my lack of experience it's a lot of trial and error, I spent ages today looking up and figuring out how attachment nodes work so the sections of the wing just snap together correctly in the SPH I'd like to get the wings finished between now and next weekend (including landing gear and ailerons)...work and girlfriend permitting -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
I think the engine is supposed to be a merlin, possibly from the Firespitter mod - I made the rad intake whilst following tutorials on modelling and how to get parts into the game, hence the borked texture. Once I've got the wings sorted out I'll make an engine based on the Napier Sabre and have the intake all as one unit. I'm hoping I can create an engine noise close the the real thing because they were absolute beasts and sadly there aren't loads of recordings knocking about. The problem with the wing mods I've found is that the wings have to be perfectly symmetrical to mirror properly and they don't look nice enough for me. I've set mine up so you've got a central fuselage piece and nodes which the additional sections of the wings attach to. There are drawbacks to doing it this way but it's a sacrifice I'm willing to make in order to have nicer looking wings -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
Thanks man I've got B9 wings but they just don't do this mod and AP justice, everything is modelled so nicely I'd like some better wings to match! -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
I was planning on doing the elliptical Spit wings next actually! The 109's are a must have too. Feel free to suggest whatever you like, warbirds are a fave of mine and I'd like to see as many in game as possible. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
Thanks I'm hoping to, I'd like to make a variety of wings and other parts which will complement this mod and Airplanes Plus but I'll see how this Typhoon turns out as I'm teaching myself as I go haha. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
I'll take a look, thanks! It's annoying that, as I understand it, KSP rotates parts rather than mirroring them; in order to get a wing to have the correct cross section I'm having to create both left and righthand models and entries, which isn't exactly loads of hassle but it does make the process longer than it needs to be - it's not too much of a difficult process though: -
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
Have you found any good WW2 wing mods? Airplanes Plus is good for engines but I haven't found any really good wings, either the models aren't very WW2 like or the textures are rubbish. I've resorted to making mine own at the moment, currently modelling wings and an engine for a Hawker Typhoon -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
Working fine on 1.3 for me, I just deleted the trumpet folder and haven't encountered any problems whatsoever. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
Apparently I was not! I didn't realise the orientation of the drop tank had to be correct for the nodes to snap together when holding alt. Thanks for your help, it's awesome that you're still active here even if you're not currently developing this particular mod. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
ElCapitan replied to tetryds's topic in KSP1 Mod Releases
Hi all, love this mod but I'm having trouble getting drop tanks to release from the heavy ordnance mount - they appear as a decoupler stage and when activated play a sound but won't actually release. Does anyone know if this is a mod issue or am I being stupid? Ive got around the issue using stock decouplers but they don't look as nice. Thanks in advance!