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Posts posted by crowsnose
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Didn't know about automatic Steam backups when I first started playing with mods and now my cloud backup is pretty scuffed and causes errors with some mods. Anyone know how to reset my Steam cloud backup so I can re-install a fresh version of the game?
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Hey y'all,
Been enjoying this mod for a while and reported an issue a while back on the previous thread with the in-flight trash part button not working. Started up a new install on 1.9 with nothing but OhScrap + dependencies and DLC, and the issue persisted.
To test the issue, I started a new save and stuck an SRB on a probe core. I launched it and reverted the launch until the engine failed. Then, I clicked "trash part." Recovered, and went back to VAB to check the booster's Generation number to see it was still the same. Hope this helped if you need to replicate it.
My files are a little scuffed so I hope this is an issue for only me and not one y'all have to fix. As always, thanks for the fantastic support and have a great day!
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I've been having issues with the "trash part" button not working, however many times I press it. I thought that it might be an issue with the most recent update of KCT, so I reverted that and nothing happened. I can discard parts perfectly fine within the VAB or SPH, it's just that the in-flight button isn't functional. Mods are mostly up-to-date with the exception of a few that shouldn't interact with Oh Scrap or KCT. Otherwise, the mod works fine and your work, is, as always amazing.
output log
I don't honestly expect you to dig through that, as potentially any of 115+ mods could be messing with it, but if you have a place to start looking it would be much appreciated.
Versions:
SpoilerKCT - 1.4.7.12
Oh Scrap! - 2.0.1
ScrapYard - 2.0
Edit: Parts are still kept even when they "cannot be saved"
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Just now, StarCrusher96 said:
install planetpack first before anything - then add other mods.
I see - If I figure anything out, I'll let you guys know. Thanks anyways.
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1 minute ago, StarCrusher96 said:
Sorry, I don't go through a list like that. Probably a conflict with another mod.
General rule is to install mods on top of planetmods, we devs cant test everything.
Yeah, I don't expect you to test this stuff. What do you mean by install on top of? afaik the load order is dictated alphabetically.
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Just now, kjack1111 said:
Are you running other Scatterer/EVE configs with KSS? It adds it's own to the Kerbol system, and this definitely looks like a visual mods problem. Mod list would be helpful too.
Yeah, I'm running astronomer's.
Here's the link. I did say it was quite a few mods, just be warned.
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This mod is looking really good, but I'm having a few graphical errors. Yes, I followed the install guide. Imgur post with more details below.
Output log below
Yeah, I'm running quite a few mods, but what better way to test for incompatibilities?
Other than this stuff, this is probably one of my favorite mods. Great work StarCrusher!
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20 hours ago, Eridan said:
Make sure the version of MissingHistory you have installed is updated (remove the mod completely before reapplying). I'm seeing MissingHistory applying its configs to the Swivel & Reliant (the newer versions shouldn't if Restock is present)
Thanks a ton, it worked
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I've already been here a while ago and done what I could, just seeing if I can get any extra help. Nodes for swivel engine are extremely far for some reason, idk why.
Output log below.
https://www.dropbox.com/s/hf7mg40vvchrrmn/output_log.txt?dl=0
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Been a while but I'm back, after doing some tweaking. For some reason, ResearchBodies is only partially blurring out the planets when undiscovered.
Not 100% sure why this is happening. Output log below.
https://www.dropbox.com/s/hf7mg40vvchrrmn/output_log.txt?dl=0
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Planets not properly graying out and having levels of information, was told it was due to snowballing mod errors. Can anyone help to figure out how to solve these?
https://www.dropbox.com/s/dudk40uc8hgaaym/output_log.txt?dl=0
output^^
Thanks All!
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Hey, anyone know what the deal with this is?
log file if needed: https://www.dropbox.com/s/e7b75lqr1zvwgrl/output_log.txt?dl=0
Mod works great from what I can tell otherwise though.
Edit: the Mk16 Chute doesn't seem to be deploying.
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On 6/9/2019 at 6:39 PM, Henninggg said:
Go to Kerbal Space Program\GameData\AstronomersVisualPack\EVE\Stock and delete the file citylights.cfg
On 6/9/2019 at 4:30 PM, Moose said:Just find and delete the City Lights folder, done and dusted - don't worry with how the mod is it's easy to think it's more complicated than that, but it's simply as easy as removing the folder.
Thanks y'all, very much appreciated.
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Hey all, is there any way to remove the city lights? They're really nice quality, however I'm just not a huge fan of them and prefer the grass.
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I'm not sure why, but researchbodies isn't greying out planets. I currently have none unlocked but Kerbin, Sarnus, and the Mun, but have discovered many other planets.
https://www.dropbox.com/s/e7b75lqr1zvwgrl/output_log.txt?dl=0
^^log file if needed
Researchbodies is as up to date as possible. Encountered on 1.6, just updated to 1.7. Visual mods are Astronomer's and EVE.
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Well, you don't know what
We can find
Why don't you come with me little girl
On a magic carpet rideWell, you don't know what
We can see
Why don't you tell your dreams to me
Fantasy will set you freehelp -
On 2/21/2019 at 9:10 PM, crowsnose said:
Hey y'all, I'm having an issue where the monitoring screen shows any missions in prelaunch along with any past missions. It doesn't, however actually show any current missions. I've tried re-installing it multiple times, nothing changed. It does work on a separate install, so I have no idea what the issue is. Any advice on what to do?
https://imgur.com/a/LgEtqO1 for reference. Thanks!
Edit: it also appears that no life support resources are being consumed.
UPDATE: I've completely re-installed the game, but after transporting the save over, the problem still persists only in that save. All is good in my eyes, so if anyone else is having this issue here's what I'd do: Copy your Gamedata folder, then delete literally everything else. Install a fresh copy, then load your Gamedata folder back in, and all should be fine.
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8 hours ago, Friznit said:
If you're uninstalling with CKAN, be sure to remove the residual folder with the user settings from Gamedata before reinstalling KER. This should fix the problem.
If you've heavily customised the HUD displays and want to keep them, there's a single user settings file you can copy back in after reinstalling. Sadly, I'm not at my PC right now and can't for the life of me remember what it's called but it's fairly evident if you poke around in the KER folder.
This worked, thanks so much! I can actually get readable flight stats now!
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Hey y'all, I'm having an issue where the monitoring screen shows any missions in prelaunch along with any past missions. It doesn't, however actually show any current missions. I've tried re-installing it multiple times, nothing changed. It does work on a separate install, so I have no idea what the issue is. Any advice on what to do?
https://imgur.com/a/LgEtqO1 for reference. Thanks!
Edit: it also appears that no life support resources are being consumed.
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I'm having some trouble with the format of KER, it's showing up clustered and weird. I have re-installed the mod multiple times to no avail. Anybody have any idea what's going on?
https://imgur.com/a/dtwGyji for reference
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Is there a way to integrate RasterPropMonitor into the station control centers? I feel like it would up the immersion by a large factor.
The Skyhawk Science System - a new, realistic tech tree for KSP, now including Kerbalism support - [v1.1.1 - "For Science!" 8/11/22)]
in KSP1 Mod Releases
Posted
This looks great, also looking forward to kerbalism compatibility. Do you plan on supporting Galaxies Unbound?