thx for that explanation
After my last post I went to the KSP.log and RemoteTech/kOS code to figure out mysterious "dispose" calls (derp)
With pack mode we are screwed and yes my next assumption was that the ability to auto-fly the ship and in between do something else - for example, short mission with aircraft - will kill physic engine or at least the calculations might be not very percise/dropped etc.
I hoped for unattended "refuelling station" missions or "fly by" tourism missions not an option due to processor "math powers" conservation for the task at hand
technically I have (maybe unnecessary) 2 numbers - for more fun.
1. plan => what I want to do "going to orbit", "in orbit", "landing procedure" (sneaky file management here)
2. runmode => current state of plan: "going straight up till 9km" [...] "decelerating till Peri 64km" (where inside the file)
and for even more fun positive number of runmode means I'm "accelerating" for example 1 up to 6 making an orbit
negative number for runmode means I'm decelerating: -1...to -3 deorbiting, falling, checking all the chutes active
rumode zero is idle (not implemented just end of program)
and functions:
describe_plan
describe_runmode
just for fun and more humanoid form
Well I need to look deeper into AlarmClock integration... the last command in script should put alarm clock for next time I need to become observer and let script maneuvers to occur
the result - at least semi-unattended it might be
Fully unattended??? ... with quantum processors? ... easy jet ... until then AlarmClock will have to do