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Gabhunter123

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Posts posted by Gabhunter123

  1. I had an error after loading ModuleManager and did a little fix

    " [ModuleManager] ModuleManager: 64655 patches applied, found <color=orange>18 errors</color>
    18 errors related to GameData/BackInBlack/BIB_Ven.cfg "

    Those errors were e.g. "[ModuleManager] Error - more than one pass specifier on a node: BackInBlack/BIB_Ven/@PART[solarPanels1|solarPanels2]:FOR[BIBV]:AFTER[BackInBlack]".

    I simply removed "[BIBV]:AFTER" so it would read e.g. "BackInBlack/BIB_Ven/@PART[solarPanels1|solarPanels2]:FOR[BackInBlack]in BIB_VEN.cfg .

    (I also added "@tags ^= :$: Stealth" were it was missing so it would look cleaner, though pretty sure it didn't affect the fix)

    Example of Before/After :

    Spoiler

    BEFORE

    @PART[winglet|winglet3|basicFin]:FOR[BIBV]:AFTER[BackInBlack]:NEEDS[VenStockRevamp]
    {
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Wing; winglet_008; base; Flap
            textureNames = VenStockRevamp/Squad/Parts/Aero/Fins_CLR; BackInBlack/Ven/Aero/Fins_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    AFTER

    @PART[winglet|winglet3|basicFin]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth (~1/3 of the .cfg didn't have it)
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Wing;winglet_008;base;Flap  (I also removed the space after ";" in objectNames because ~2/3 of the .cgf didn't have the "space")
            textureNames = VenStockRevamp/Squad/Parts/Aero/Fins_CLR; BackInBlack/Ven/Aero/Fins_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

     

    New BIB_Ven.cfg: 

    Spoiler

    @PART[winglet|winglet3|basicFin]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Wing;winglet_008;base;Flap
            textureNames = VenStockRevamp/Squad/Parts/Aero/Fins_CLR; BackInBlack/Ven/Aero/Fins_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    @PART[R8winglet]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Base;obj_ctrlSrf
            textureNames = VenStockRevamp/Squad/Parts/Aero/R8-CLR; BackInBlack/Ven/Aero/R8-CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    @PART[noseCone|rocketNoseCone]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Cone
            textureNames = VenStockRevamp/Squad/Parts/Aero/Nosecones_CLR; BackInBlack/Ven/Aero/Nosecones_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    @PART[basicCanard]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Base;Wing
            textureNames = VenStockRevamp/Squad/Parts/Aero/Fins_CLR; BackInBlack/Ven/Aero/Fins_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    @PART[RAPIER]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Body
            textureNames = VenStockRevamp/Squad/Parts/Propulsion/Rapier_CLR; BackInBlack/Ven/Propulsion/Rapier_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    @PART[vernierEngine]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = VernierEngine
            textureNames = VenStockRevamp/Squad/Parts/Propulsion/vernierEngine_CLR; BackInBlack/Ven/Propulsion/vernierEngine_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    @PART[RCSBlock|linearRcs|HeavyRcs|45DegreeRCS]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Cylinder_010;Cylinder_012;Cylinder_020;Cylinder_011
            textureNames = VenStockRevamp/Squad/Parts/Propulsion/RCS_CLR; BackInBlack/Ven/Propulsion/RCS_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    @PART[dockingPort1]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Hatch;1mCoveredBase
            textureNames = VenStockRevamp/Squad/Parts/DockingPorts/DockingPorts2k_CLR; BackInBlack/Ven/DockingPorts/DockingPorts2k_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }
    @PART[dockingPortLateral]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = LinBase;Door;Door1
            textureNames = VenStockRevamp/Squad/Parts/DockingPorts/linearPort_CLR; BackInBlack/Ven/DockingPorts/linearPort_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }
    @PART[parachuteRadial|radialDrogue]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = RadialMain;RadialDrogue;cap
            textureNames = VenStockRevamp/Squad/Parts/DockingPorts/parachutes_CLR; BackInBlack/Ven/DockingPorts/parachutes_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    @PART[telescopicLadderBay]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Cube_007;Door
            textureNames = VenStockRevamp/Squad/Parts/DockingPorts/DeployLadders_CLR; BackInBlack/Ven/DockingPorts/DeployLadders_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }
    @PART[telescopicLadder]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Shortbase;DoorHinge
            textureNames = VenStockRevamp/Squad/Parts/DockingPorts/DeployLadders_CLR; BackInBlack/Ven/DockingPorts/DeployLadders_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    @PART[MK1Cargobay]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Bay;Door1;Door2
            textureNames = VenStockRevamp/Part Bin/NewParts/MK1parts/MK1-CLR; BackInBlack/Ven/Mk1/MK1-CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    @PART[MK1LFOFuselage]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Fuel;Plate
            textureNames = VenStockRevamp/Part Bin/NewParts/MK1parts/MK1-CLR; BackInBlack/Ven/Mk1/MK1-CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    @PART[size0PulseJet]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Base;Fairing;Plaque
            textureNames = VenStockRevamp/Part Bin/NewParts/Pulsejet/pulseJetEngine_CLR; BackInBlack/Ven/Propulsion/pulseJetEngine_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }
    @PART[radPanelSm|radPanelLg|radPanelEdge]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Panel
            textureNames = VenStockRevamp/Squad/Parts/Electrical/FuelCells/FixedRadiators_CLR;BackInBlack/Ven/FuelCells/FixedRadiators_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }
    @PART[*fairingSize*]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Base
            textureNames = VenStockRevamp/Squad/Parts/Fairings/FairingBase_CLR;BackInBlack/Ven/Fairings/FairingBase_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }
    @PART[solarPanels1|solarPanels2]:FOR[BackInBlack]:NEEDS[VenStockRevamp]
    {
        @tags ^= :$: Stealth
        MODULE
        {
            name = InterstellarTextureSwitch2
            moduleID = 88
            objectNames = Base;Door1;Door2
            textureNames = VenStockRevamp/Squad/Parts/Electrical/SolarPanels/Case_CLR;BackInBlack/Ven/SolarPanels/Case_CLR
            textureDisplayNames = Inactive; Activated
            switchableInFlight = false
            repaintableEVA = false
            switcherDescription = Stealth mode
            selectedTexture = 0
            hasSwitchChooseOption = true
        }
    }

    Keep the good work, love your mod.

  2. I don't know if its on my side or its the mod but I can't see the available experiments for Umbra Space Industries : Aeronomy Sensor Array, Meteorological Survey Package, Engineering Test Bay, Materials Study Mini-Lab on all the planets and moons except kerbin (work perfectly fine on all the biome). I don't understand why it would work on kerbin but no on the rest of the solar system.. (And I'm not using any custom solar system)

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