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tyttuutface

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Posts posted by tyttuutface

  1. I'm running 64 bit 1.3.1 with several mods (Airplane Plus, Autogarage, BD Armory, Chatterer, KAS, Near Future Solar, plus a few others), and the game crashes right after it finishes loading. The problem surfaced when I installed Kerbal Konstructs, but removing it stopped the crashes.

    I'm not running out of memory, and since it's 64 bit KSP, it *should* run fine.

    Here's a crash log:

    Unity Player [version: Unity 5.4.0p4_b15b5ae035b7]

    mono.dll caused an Access Violation (0xc0000005)
      in module mono.dll at 0033:45590e6a.

    Error occurred at 2017-10-15_203454.
    H:\Kerbal Space Program\KSP_x64.exe, run by Henry.
    39% memory in use.
    16290 MB physical memory [9928 MB free].
    20386 MB paging file [13064 MB free].
    134217728 MB user address space [134214706 MB free].
    Read from location 00000010 caused an access violation.

    Context:
    RDI:    0x00000000  RSI: 0x447ccce0  RAX:   0x00000000
    RBX:    0x00000005  RCX: 0xa0cd0000  RDX:   0x008fe7d0
    RIP:    0x45590e6a  RBP: 0x008fe8d0  SegCs: 0x00000033
    EFlags: 0x00010206  RSP: 0x008fe7d0  SegSs: 0x0000002b
    R8:    0x9478f728  R9: 0x00000054  R10:   0x44e520b0
    R11:    0x008fe760  R12: 0x44e53f60  R13:   0x00000054
    R14:    0x463a9b10  R15: 0x00000002

    Bytes at CS:EIP:
    48 8b 48 10 48 85 c9 74 0b e8 e0 71 fb ff 48 8b

    Stack:
    [this is really long, will provide if necessary]

    Module 1
    C:\WINDOWS\SYSTEM32\xinput1_3.dll
    Image Base: 0x00400000  Image Size: 0x0001e000
    File Size:  107368      File Time:  2007-04-04_195422
    Version:
       Company:    Microsoft Corporation
       Product:    Microsoft® DirectX for Windows®
       FileDesc:   Microsoft Common Controller API
       FileVer:    9.18.944.0
       ProdVer:    9.18.944.0

    Module 2
    C:\WINDOWS\SYSTEM32\nvoglv64.DLL
    Image Base: 0x56df0000  Image Size: 0x021fa000
    File Size:  35397528    File Time:  2017-05-19_180504
    Version:
       Company:    NVIDIA Corporation
       Product:    NVIDIA Compatible OpenGL ICD
       FileDesc:   NVIDIA Compatible OpenGL ICD
       FileVer:    22.21.13.8205
       ProdVer:    22.21.13.8205

    Module 3
    C:\Program Files\Bonjour\mdnsNSP.dll
    Image Base: 0x5f400000  Image Size: 0x00026000
    File Size:  133392      File Time:  2015-08-12_160342
    Version:
       Company:    Apple Inc.
       Product:    Bonjour
       FileDesc:   Bonjour Namespace Provider
       FileVer:    3.1.0.1
       ProdVer:    3.1.0.1

    Module 4
    C:\Fraps\fraps64.dll
    Image Base: 0x5f9a0000  Image Size: 0x00034000
    File Size:  185520      File Time:  2011-10-22_070632
    Version:
       Company:    Beepa P/L
       Product:    FRAPS
       FileDesc:   Fraps
       FileVer:    3.4.7.13808
       ProdVer:    3.4.7.13808


    == [end of error.log] ==

    EDIT: Removing Kerbal Konstructs didn't decrease memory usage much. The game would crash at ~2.1GB, but it's running fine (without Kerbal Konstructs) using 2.6GB.

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