

Yiannis
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Black mask when spawning ship in nightime
Yiannis replied to Yiannis's topic in KSP1 Technical Support (PC, modded installs)
The problem was Astronomer's Visual Enhancements. Uninstalled, the sky looks slightly emptier but the mask is gone. -
Black mask when spawning ship in nightime
Yiannis replied to Yiannis's topic in KSP1 Technical Support (PC, modded installs)
Unfortunately no. Only one thing left to do. Disable the visual mods one by one and see which one causes the problem. I'll let you know if I find something. -
Black mask when spawning ship in nightime
Yiannis replied to Yiannis's topic in KSP1 Technical Support (PC, modded installs)
Thank you for your suggestion. Unfortunately the problem persists. I guess mybad for not mentioning the graphics mods used. I assumed that someone who might have encountered it would have known what caused it. Without further delay: Astronomer's Visual Pack (AstronomersVisualPack 3:v4.13) Astronomer's Visual Pack-4k Textures (AVP-4kTextures v1.13) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.2) Harmony 2 (Harmony2 2.2.1.0) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-214) Parallax (Parallax 2.0.8) Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.8) Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.8) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Scatterer (Scatterer 3:v0.0878) Scatterer Default Config (Scatterer-config 3:v0.0878) Scatterer Sunflare (Scatterer-sunflare 3:v0.0878) TextureReplacer (TextureReplacer v4.5.3) TUFX (TUFX 1.1.0) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.9.0) -
I will do as you suggest. Thanks again!
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Sorry for the delay in responding but I had to wait for a new mission to come up to verify. As I already reported, there is a minor issue when a ship is built not being recognized as new. I have a bunch of photos showing all stages of construction if you would like to verify. However, I found that the problem goes away if you don't immediately launch the craft but instead cycle through the crafts in the vicinity using the "[" or "]" keys. When you get back to the ship to be launched it is recognized as new. If you launch immediately the ship does not get the "new" designation. Anyway. It is such a minor issue and so easy to circumvent I shouldn't even have reported it. Sorry for taking your time. Did I tell you how thankful I am for this mod? After thousands of hours of gameplay this has breathed new life to the game. Thanks so very much for keeping it going.
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Oopsies. I had to cheat although technically, I didn't. Set up a nice construction base on Minmus and was thrilled to roll out my first space station to orbit Minmus as per contract. Only I couldn't complete the contract because for some magical reason the station was not considered new I guess it's the most valid use of alt-F12 I have ever done!
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You were absolutely right. Once i added restock the survey station went away and when I changed the file as you suggested it appeared again. Thank you so very much for the advice!
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Indeed that was one of the mods. Still going through them when possible. I will try your suggestion soonest and will let you know. Thank you for taking the time!
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Yes. As well as KAS. The stakes do appear and I go through all the motions of malleting them and H'ing them. But when I open the UI they just don't show up. I assume that is because I don't have a survey station nor can I find one. Never mind. I uninstalled all mods but EL and lo and behold, there was the survey station. I will go through the process of reinstalling the mods one at a time and report back the conflicting mod.
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Hello and thanks for the excellent mod. Although the mod works wonderfully, I have failed to make the survey system work. I even uninstalled EL, installed simple construction and not so simple construction but I still could not get the stake to show up in the UI. Reinstalled everything with CKAN and still, no survey station. Not that I won't be able to build my way around it but I am really curious as to why the stakes don't work for me. If anyone wants to take a look, here is the link to my ksp.log and modulemanager.configcache. https://drive.google.com/drive/folders/1fdRBg8G36XAxMKfIt7Dayj6SD_HuBY88?usp=sharing
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Hello. I am having this peculiar problem where I have to uninstall and reinstall the mod every time before I launch the game otherwise the game crashes within seconds at the load screen. When I uninstall it through CKAN I get the message "The below directories are leftover after removing some mods. They contain files that were not installed by CKAN (probably either generated by a mod or installed manually)" The directory is gamedata\[x] Science! The mod works fine in game but I have to set it up each time to my preferences.