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Pidot

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Everything posted by Pidot

  1. Yeah, I'm not really happy with what I've made so far. For now I just wanted to check out how everything works. Like I said, I'd love to create something resembling COADE engine creator. While making it balanced in stock KSP wouldn't be that hard (I guess), RO is my main goal. Uh, I'm afraid it would be quite hard. For now all of the values are hardcoded. I will see what I can do.
  2. Procedural Engines Download & Source: GitHub releases GitHub repository Overview: This mod adds a configurable engine with 6 different engine types, each with 3 levels of technology. They are unlocked in tech tree. Future: Main goals: Realistic, COADE-like engine creation Realism Overhaul / RP-0 support Current goals: Custom engine models for different engine types Support for different engine diameters Better GUI More Polish If you have any suggestions, please post them down below. Known Bugs: None. If you notice any bug not posted here, or THERE (GitHub Issues), please post it THERE (GitHub Issues). Please try to include your ksp.log, and steps to reproduce the bug, if you can. Thanks! Licence: Included in GitHub repository. (also if you could tell me what else I should include in this post, I would appreciate it, thanks)
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