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Wagoo

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  1. The stock game does capitalize Kerbals. From Kerbin's info: That being said, I forgot to capitalize my use of Kerbals in Thalia's description. I've fixed that now via an edit.
  2. Thanks for the advice Sigma. On that note, I can't message anything due to not having put out enough content/postings on the forums, so I can't send you the cfg. Considering these descriptions have to do with GPP, I've decided to go and post it here for viewing for anyone interested. Let me know if there's any formatting issues.
  3. Happily enough, I don't have to ask for tech support, only modding advice- everything's working fine as intended on Galileo's part. Congrats on this planet pack, it's one of the best. That being said, I intend to start a hardcore career game (Kerbal Construction time, REPOSoft, Life Support) using Sigma88's Galactic Neighborhood (kudos Sigma) for maximum mission distance. I tested my setup in sandbox, and there were no issues from traditional mod conflicts. However, when I got to your work, the body descriptions were all still from the perspective of Gaelans looking above from Gael. (This actually occurs with a lot of the body descriptions as well, since a lot of planet packs are no longer orbiting Kerbol or even known about at the start of the game thanks to REPOSoft.) I'm also a fan of the new names, but I miss Jeb and co., yet also want to keep the new additions. My questions are: 1. Where is the description of the GPP bodies located so I can edit them to be from Kerbin's perspective? 2. This is a longshot, but how can I bring Jeb and co. back while also merging the stock and Gaelan names together? I saw above that there is a way to revert it back to the stock naming system, but if there's a way to have the best of both worlds and have Galileo Gaelan and Jeb on the same mission, I'll gladly do it. 3. What should I do to get rid of the GPP suit textures? I'm using Texture Replacer Replaced, and prefer its default suit over GPP's (no offense!).
  4. So I'm a fan of the Kerbal Cities mod put out here. Granted, I wouldn't mind the primary download not having the row of various city modules for the purposes of performance, but it's still freaking fantastic. I'm also a user of the KSC++ mod as well as Kerbin Side and various other Kerbal Konstructs mods; I am fully in line with the urban development of Kerbin. It's a shame then that there's a bit of an incompatibility issue with KSC++ and Kerbal Cities.
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