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krakerstaker

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Everything posted by krakerstaker

  1. Wow excellent work on that. I added to your rep for this. Looking at your findings there seems to be no intuitive way to figure out which tanks will drain first. I would love to see the actual logic programmed into the fuel flow system. Clearly much more intricate than previously perceived. Maybe I'm easily overwhelmed? Curious how it drains the the lone tank on the right first. I would have thought that both side would start to drain at the same time, since they are the same distance away (just one fuel pipe). Your setup is a bit wonky and would never fly, but it does serve to put the fuel flow through an exhaustive test. Maybe now we could do some tests with reverse pipes added like Dispatcher said.
  2. Number 1 is a fair point. I myself did not know about the radial engines in the middle, or at least didn't observe it, but then again I hardly use the radial engines. And number 2 seems like good info, but your almost always using an engine to empty tanks. The only way you can empty a tank otherwise is by transferring the the fuel out. I was merely trying to answer the guys question and give some basic understanding. He's clearly new judging from his join date, so he's still got a lot to learn yet. Giving him a working knowledge of the game and letting him figure out the specifics through trial and error, the heart of KSP as we all know, is a better way to let him enjoy the game. And if he has another question all he has to do is ask. I don't think anything i said before was inaccurate. Also 2 is not several.
  3. I guess theres no literature on the matter because it is so ingrained in the community already that no one thinks it needs explaining. That said I shall put it into words here. Basically fuel will flow automatically between tanks that are connected to each other by there top and bottom nodes (the green balls on the ends) i.e. in a stack. It will flow from top to bottom, or front to back if your making a spaceplane. If you connect fuel takes together on there sides or through a decoupler, then you are required to use fuel lines. Fuel lines are like struts except they are yellow and they have a specific flow direction. When placed, fuel will flow through a fuel line from the first point placed to the second point. There is also small arrows on the fuel line which shows the direction of flow. There is another method to transfer fuel while your flying the vehicle. If you hold down the alt key and click on two different tanks on the same craft, then you are presented with a menu which allows you to tranfer the resources. This works on all containers like RCS, Xenon, and even batteries. This is how you can refuel a craft by docking with another one that has fuel. Thats basically it in a nutshell hope this helps. Cheers!
  4. Ok yeah so I just checked that out and it seems kinda useless to me. Id rather be able to focus in on my planned orbit's apoapse/periapse, and the encounter periapse most of all. Getting those Duna encounters just right for aero-capture is tricky.
  5. I think this is good idea. Just because it would look cool.But your problem with not being able to see your maneuver node is part of a much larger problem regarding the whole maneuver node experience.Things like being able to focus on the node itself, the target body you selected, or the encounter node (so you can actually see your encounter periapse easily), are some things on my wishlist for maneuver nodes.Wire-frame is not going to fix those issues, but I feel that those fixes are coming soon. I mean this is only the first (maybe second) iteration of the flight planning system we've seen.
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