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Nuclearpigz

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Everything posted by Nuclearpigz

  1. Ok, the radar texture got fixed. However, the massive pink/white bullets are still a problem, as I do not have opengl forced. More importantly, bullets/bombs/missiles don't have any effect on anything. I have tested them on weak (and strong) areas of the KSC, other vehicles, and kerbals, but nothing happens at all.
  2. Hello. I have installed the most recent version of BDArmoryContinued and P.R.E., but I am having issues. Here is a quick list: - Radar just shows a black square. The actual green hud on the radar is replaced by the background image on the radar. - No destruction at all. Bullets, missiles, bombs... they don't do anything. The explosion particles are sometimes off from where the actual explosive hit. - Bullets are sometimes purple. Otherwise, they are enormous white lines. Again, no actual damage. - I am not sure if this is intentional, but there is no BDArmory tab in the VAB or SPH. I have to use the Extended Filters Mod to access any weapons. I have used BDArmory for a very long time now. However, the last time it ever worked perfectly for me was before 1.3. I have no other mods installed. I tried verifying cache, and reinstalling ksp. If you need any more information, just let me know and I will see what I can do.
  3. My bullets become sharp spears and just stick into anything they hit. They dont heat up and destroy things. It really lags my game... http://steamcommunity.com/id/nuclearpigz/screenshot/929296461683293231' I have the physics mod thing linked in OP, but it still doesnt work.
  4. So I have been using BD for a while and I have installed the most recent version just as it says how, but I am missing a lot of parts, and the logo on the left is just a white box. I cannot identify the problem, so if anyone could help that would be appreciated. EDIT: Found the issue. I made an account just to ask this so I have no idea how to delete a comment. But hey might as well make it worth your time: thanks for keeping this mod up to date, I have around 600 hours on KSP, and I would say about 350 of them are with BDA.
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