Hello! I recently (as in, today) decided to get into KSP modding. I have a lot of experience with Blender, but nothing regarding coding or Unity.
I've been following these forum posts to figure out exactly where to begin, but they seem to be pretty outdated.
KSP Wiki page
Complete Beginner Modding Tutorial
Mod Development Links Compilation (has many convenient links that would seemingly solve my problems, but all of them are dead)
So far using these tutorials, i've managed to export a FBX file from blender into Unity. I used PartTools to export that into a .mu, and used a .cfg file base from the Wiki page to make it appear in game.
When i made the model in blender, i made sure it was 2.5 meters in diameter. I don't know how to measure that in Unity, but i assumed it transferred over. But in game it appears absolutely minuscule and sideways.
Changing the scale and rotation in Unity doesn't change anything, and changing the scale in the .cfg file only changes the size/distance of the attachment nodes, not the mesh or collision. Does anyone know a fix, or what the problem is?
If any body could link a full, not-out-of-date guide for this, i would be eternally grateful.
Another question is about Module Manager. Nearly every mod i've seen requires it, but i don't know exactly what it does. I've heard it can do a lot with CFG files, but if anybody could link a full guide/page about it i would also be thankful.
Any other tips or things i should know will be appreciated.
Thanks nonetheless.