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Posts posted by Skaramuza
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On 11/12/2019 at 12:23 AM, Beetlecat said:
I wonder if Audio Muffler could be made to help with this...
Interesting sound tweaks. thx
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dll things, needs recompile across big updates (like 1.8). Others, maybe not... maybe...
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On 9/6/2019 at 9:06 PM, Zorg said:
Known Issues:
Thrust limiting on engines get reset upon install. BEWARE IN THE KSP TUTORIALS
Switching to a vessel with an engine as a root part will cause the plume to not show.Due to a stock audio bug, the engine running sound will not reduce when zooming out your view.
This third its really anoying. Specially at planes engines.
In stock menu i can lower the volume of all crafts. Buuuut....
Someone knows if It is posible lower the sounds only of aircrafts engines?? one global setting maybe? i am afraid that i need tweak engine per engine cfg...
I see there are in global patches some entries of volume settings, but i dont undestand anything in the code. it is not easy for me
Good mod overall
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I do not know what it means in code language. But the Lathari`s suggestion works!!
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Hi all. 1st of all great suit!! & great work!!
Someone are experiencing isuis with the 1.8.1 NFConstruction 1.2.0 ??
I cant load the game, 4 erros with NFConstructfueltank\types. Its strange, i didnt see any fueltanks in the constructions mod. With previous version all go good.
i can paste the ModuleManager or the MMPatch log if it helps
heavy moded ksp
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I found this error with a pop up in game:
SpoilerException occured while loading contract 'BasesandStations.MedicalEmergency':
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at ContractConfigurator.Kerbal.SetCrew (.ProtoCrewMember pcm) [0x00000] in <filename unknown>:0
at ContractConfigurator.Kerbal.Initialize (Nullable`1 gender, System.String name) [0x00000] in <filename unknown>:0
at ContractConfigurator.Kerbal..ctor (System.String name) [0x00000] in <filename unknown>:0
at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[Kerbal] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0Didnt remember if i acept the MedicalEmergency contract. But i can tell little history with this error:
In other mision on mimus, an scientist where converted to a tourist with the ksp mod habitat needs.
I went with other vessel with more Hab capacity.Later I go on EVA, return to vessel, & when i changed to KSC pop up this error.
What it meens? It seems I lose a contract. & now i cant see the Kerbal who was a tourist in the vessel. But in KSP i can see her in active (but without definitions)
If i return this vessel to KSC i will see her? Or i will lose this Kerbal forever?
EDIT: Sorry. didnt read above. I have installed remotetech 1.8.9 too (i thought mks was involved in my problem)
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Working like a charm. It seems its fixed for me with 3.1. no blue issues
My list of mods its really big. & i always think it was a conflict with other mod. but cant help with it. i dont know.
Spoiler000_AT_Utils
000_Toolbar
000_TRR_Config
000_USITools
AirlockPlus
AquilaEnterprises
ASET
Astrogator
AviationLights
B9PartSwitch
BetterBurnTime
Chatterer
CollisionFX
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
CommunityTraitIcons
ConfigurableContainers
ContractConfigurator
ContractPacks
CryoTanks
DecayingRTGs
DefaultActionGroups
DeployableEngines
DistantObject
DynamicBatteryStorage
EasyVesselSwitch
EngineLight
EnvironmentalVisualEnhancements
ExtraplanetaryLaunchpads
Firespitter
FuseboxContinued
GSF
InterstellarFuelSwitch
JanitorsCloset
JSI
KAS
KerbalAtomics
KerbalEngineer
KerbalStats
Kerbaltek
KermangeddonIndustries
KIS
Kopernicus
KopernicusExpansion
KronalUtils
KS3P
Mk2Expansion
ModularFlightIntegrator
MonthlyBudgets
MP_Nazari
NavyFish
NearFutureConstruction
NearFutureElectrical
NearFutureElectricaNTRs
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
NTRsUseLF
OPT
OPT_USI
OrbitalLFOEngines
PlanetaryBaseInc
PlanetShine
PortraitStats
PreciseManeuver
ProceduralParts
QuickMods
RealPlume
RealPlume-Stock
ReentryParticleEffect
RemoteTech
REPOSoftTech
SCANsat
scatterer
SmartStage
SmokeScreen
Stock folder: SquadStageRecovery
StationPartsExpansion
StationScience
StockVisualEnhancements
SunflaresOfMaar
SurfaceExperimentPackage
SurfaceLights
SVT
TacFuelBalancer
TarsierSpaceTech
TextureReplacerReplaced
Trajectories
TriggerTech
UmbraSpaceIndustries
V2.0Industries
WaypointManager
XenonHallThrusters
[x] Science!
ModuleManager.3.0.1.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
toolbar-settings.datIm starting learning read the error logs. but isnt easy for me. reading coding its always a mess for me. but its important one, because lots of exceptions &i found (last ones with explosions this days)
im using ksp 1.3.1.1891 & never used camera tools for the previus questions.
wiht this mod & scaterer the game looks amazin. If in the future u can do a menu or sliders for tweak the options of ks3p it will be cool
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On 4/1/2018 at 6:14 PM, Agustin said:
Yes, 3.0 seems to be working nowActually I can confirm the same bug. Blue screen.
Dx11
Windows 10Same bug here with v3.
Always i go to mapview, bum!, all blue except ship & orbits. If i do while im launching the ship disappear too, & only see the atmos efects(its an amazing bug . Always i reload the scene or go to space center fix all, but when open map view reproduces the same.
Anyway i must say that yesterday i dont see the bug. really strange.
directx & win10
Free KSP2 Giveaway!
in Announcements
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I'm excited for orbit-hub stations, and for an interesting science career. maybe 2-3 science resources , no linear, retraival artifacts from space....