Jump to content

Skaramuza

Members
  • Posts

    9
  • Joined

  • Last visited

Posts posted by Skaramuza

  1. On 9/6/2019 at 9:06 PM, Zorg said:

    Known Issues:

    Thrust limiting on engines get reset upon install. BEWARE IN THE KSP TUTORIALS
    Switching to a vessel with an engine as a root part will cause the plume to not show.

    Due to a stock audio bug, the engine running sound will not reduce when zooming out your view.

     

    This third its really anoying. Specially at planes engines.

    In stock menu i can lower the volume of all crafts. Buuuut....

    Someone knows if It is posible lower the sounds only of aircrafts engines?? one global setting maybe? i am afraid that i need tweak engine per engine cfg...

     I see there are in global patches some entries of volume settings, but i dont undestand anything in the code. it is not easy for me

    Good mod overall:wub:

  2. Hi all. 1st of all great suit!! & great work!!

    Someone are experiencing isuis with the 1.8.1 NFConstruction 1.2.0 ??

    I cant load the game, 4 erros with NFConstructfueltank\types. Its strange, i didnt see any fueltanks in the constructions mod.  With previous version all go good.

    i can paste the ModuleManager or the MMPatch log if it helps

    heavy moded ksp

     

     

  3. I found this error with a pop up in game:

     

    Spoiler

    Exception occured while loading contract 'BasesandStations.MedicalEmergency':
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
      at ContractConfigurator.Kerbal.SetCrew (.ProtoCrewMember pcm) [0x00000] in <filename unknown>:0
      at ContractConfigurator.Kerbal.Initialize (Nullable`1 gender, System.String name) [0x00000] in <filename unknown>:0
      at ContractConfigurator.Kerbal..ctor (System.String name) [0x00000] in <filename unknown>:0
      at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[Kerbal] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0

    Didnt remember if i acept the MedicalEmergency contract. But i can tell little history with this error:

    In other mision on mimus, an scientist where converted to a tourist with the ksp mod habitat needs.

    I went with other vessel with more Hab capacity.Later I go on EVA, return to vessel, & when i changed to KSC pop up this error.

    What it meens? It seems I lose  a contract. & now i cant see the Kerbal who was a tourist in the vessel. But in KSP i can see her in active (but without definitions)

    If i return this vessel to KSC i will see her? Or i will lose this Kerbal forever?

    EDIT: Sorry. didnt read above. I have installed remotetech 1.8.9 too (i thought mks was involved in my problem)

  4. Working like a charm. It seems its fixed for me with 3.1. no blue issues

    My list of mods its really big. & i always think it was a conflict with other mod. but cant help with it. i dont know.

    Spoiler

    000_AT_Utils
    000_Toolbar
    000_TRR_Config
    000_USITools
    AirlockPlus
    AquilaEnterprises
    ASET
    Astrogator
    AviationLights
    B9PartSwitch
    BetterBurnTime
    Chatterer
    CollisionFX
    CommunityCategoryKit
    CommunityResourcePack
    CommunityTechTree
    CommunityTraitIcons
    ConfigurableContainers
    ContractConfigurator
    ContractPacks
    CryoTanks
    DecayingRTGs
    DefaultActionGroups
    DeployableEngines
    DistantObject
    DynamicBatteryStorage
    EasyVesselSwitch
    EngineLight
    EnvironmentalVisualEnhancements
    ExtraplanetaryLaunchpads
    Firespitter
    FuseboxContinued
    GSF
    InterstellarFuelSwitch
    JanitorsCloset
    JSI
    KAS
    KerbalAtomics
    KerbalEngineer
    KerbalStats
    Kerbaltek
    KermangeddonIndustries
    KIS
    Kopernicus
    KopernicusExpansion
    KronalUtils
    KS3P
    Mk2Expansion
    ModularFlightIntegrator
    MonthlyBudgets
    MP_Nazari
    NavyFish
    NearFutureConstruction
    NearFutureElectrical
    NearFutureElectricaNTRs
    NearFutureLaunchVehicles
    NearFutureProps
    NearFuturePropulsion
    NearFutureSolar
    NearFutureSpacecraft
    NTRsUseLF
    OPT
    OPT_USI
    OrbitalLFOEngines
    PlanetaryBaseInc
    PlanetShine
    PortraitStats
    PreciseManeuver
    ProceduralParts
    QuickMods
    RealPlume
    RealPlume-Stock
    ReentryParticleEffect
    RemoteTech
    REPOSoftTech
    SCANsat
    scatterer
    SmartStage
    SmokeScreen
    Stock folder: Squad

    StageRecovery
    StationPartsExpansion
    StationScience
    StockVisualEnhancements
    SunflaresOfMaar
    SurfaceExperimentPackage
    SurfaceLights
    SVT
    TacFuelBalancer
    TarsierSpaceTech
    TextureReplacerReplaced
    Trajectories
    TriggerTech
    UmbraSpaceIndustries
    V2.0Industries
    WaypointManager
    XenonHallThrusters
    [x] Science!
    ModuleManager.3.0.1.dll
    ModuleManager.ConfigCache
    ModuleManager.ConfigSHA
    ModuleManager.Physics
    ModuleManager.TechTree
    toolbar-settings.dat

    Im starting learning read the error logs. but isnt easy for me.  reading coding its always a mess for me. but its important one, because lots of exceptions &i found (last ones with explosions this days)

     

    im using ksp 1.3.1.1891 & never used camera tools for the previus questions.

    wiht this mod & scaterer the game looks amazin. If in the future u can do a menu or sliders for tweak the options of ks3p it will be cool

     

  5. On 4/1/2018 at 6:14 PM, Agustin said:

    Yes, 3.0 seems to be working now

    Actually I can confirm the same bug. Blue screen.
    Dx11 
    Windows 10

    Same bug here with v3.

    Always i go to mapview, bum!, all blue except ship & orbits. If i do while im launching the ship disappear too, & only see the atmos efects(its an amazing bug . Always i reload the scene or go to space center fix all, but when open map view reproduces the same.

    Anyway i must say that yesterday i dont see the bug. really strange.

    directx & win10

×
×
  • Create New...