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Posts posted by Kvaksa
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On 11/1/2022 at 12:29 AM, Lach_01298 said:
I also think that the precondition CheckResource's checkAsPercentage flag isn't working. I have this:
SNACKS_EVENT { name = CO2Poisoning eventCategory = categoryPostProcessCycle kerbalsAffected = affectsAllAssigned secondsBetweenChecks = 600 PRECONDITION { name = CheckResource resourceName = StaleAir checkType = checkGreaterOrEqual valueToCheck = 20 checkAsPercentage = true } OUTCOME { name = FaintPenalty playerMessage = is suffering from CO2 poisoning! Quickly scrub the Stale Air! } }
and test with a command module in orbit and as soon as the first StaleAir is generated it triggers. The vessel is only the command module and has a capacity of 1125 StaleAir. The first cycle produces 37 StaleAir which is more 20 but not more than 20% of the 1125.
Unfortunately, this mod is not suitable for such things. I tried to implement additional resources based on it. If simple things like "Water" are relatively simple, then more complex things are simply impossible.
There are several reasons for this.
1. This mod does not work in real time. It is triggered once every game hour. This means that you will have an abrupt change in the number of resources.
2. In the background, converters stop working as soon as the resource is full or empty. This will stop background processing, for example, Co2 Scrubber. -
P.S. I don't know if this will help... However, stuttering seems to be heavily dependent on the physics frame. Disabling the calculation of physics leads to the disappearance of stuttering, and vice versa-the physical warp multiplies its frequency. In addition, I noticed a strange behavior of the devices on the surface. The first offset is always tied to one of the stutters.
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Hi.
First of all, thank you for your work. This mod revived interest in KSP, making a completely new impression of research.
My question is-how much does Parallax (Stock) support simultaneous work with Sigma Dimensions? I get a stutter every two seconds and it goes all the way up to 6.5 km altitude. The SD configuration, however, does not matter - stuttering always occurs when Sigma Dimensions are present. I read the topic, and found a few questions where a very similar situation was mentioned, but without mentioning Sigma Dimensions.
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7 hours ago, Paul Kingtiger said:
That is very strange, ok, I will try to reproduce and get back to you.
Sorry, I forgot to mention one thing, It may be affected by TACLS.
UPD: Confirm. Problem with TACLS. Sorry to disturb you.
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On 6/24/2019 at 1:26 PM, Paul Kingtiger said:
That's fun! Can you give me the steps to reproduce?
Latest version of KSP/KIS/KAS. Both squad expansion packs are installed.
Location - Mun, in EVA.
Wear a EVA-X and see in inventory. After a couple of minutes, it will weigh several tons... Despite the weight, you can still move.
it's funny, carrying a few tons... The weight is reset when the backpack is thrown away... sometimes.
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The problem with the backpack (EVA-X). Сonstantly growing weight (.
in few seconds:
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11 hours ago, Nertea said:
This was fixed and I got confirmation that it was fixed in October. So... weird. What version are you using and where did you get it from?
1.3.1.1891 July, like. Steam, only in manual mode. I don't often update... Didn't know the update came out, somehow I missed it. I'll force the game to be updated, and revert language from eng. Sorry.
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P.P.S.
I was able to change the game language to English. Result: the mod works completely correctly in English localization.
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I found the problem. I'm testing in the vanilla non-eng localized game v. 1.3.1, only MM, NFE, CRP, DBS.
In the sandbox, clean game, on launchpad. Fuel and waste is not moved, require of the engineer. The engineer is present, 1-5 class.. In addition, in EVA, the use of "repair reactor" complains completely destroyed the reactor.
P.S. I don't know how to check game with a different localization, sorry.
in any case, thanks for your work.
[1.12] Strange New Worlds | A New High-Quality Star System To Explore!
in KSP1 Mod Releases
Posted · Edited by Kvaksa
I'm not 100% sure, but it looks like SNW_planet List.cfg completely removes the stock system from the processing list. This stops the Scatterer from working.