No, BUT. You can estimate it using the following mod and the following delta v map:
You can download the mod named "kerbal engineer" It's a VERY useful mod, i can't live without it anymore. Basically it calculates your delta v (and many other parameters) You will need to know the delta v that your 3 stages have combined.
Apart from that you will need to use a "ksp delta v map" such as this one:
As you see on that map you will need approx 3400 delta v to get to low kerbin orbit (70 000m)
So if you create a craft with a certain payload and your 3 launch stages have a combined delta v of 3400 you should be able to get to a 70 000m orbit with that mass.
-To know the height of your orbit, you can estimate that using the delta v map again. As you can see you need around 800 delta v to get from low kerbin orbit to the mun (this means your apoapsis will be the height of the munar orbit) double that (I think) to get your craft in a circular orbit that is as high as the munar orbit (=1600 delta v)
So 800 delta v for example will get your orbit halfway to munar orbit IN TERMS OF DELTA V, in absolute terms this will be much lower because your height above kerbin will increase exponentailly.
So let's show an example: let's say your payload is 20 tons and the total delta v of your 3 other stages is 4400. This means you will use 3600 delta v to get to klo (low kerbin orbit) with 1000 delta v to spare to raise your orbit. using 500 for apoapsis raising and 500 for periapsis raising. I would estimate that your orbit would be around halfway to the mun.
Hope this is clear enough and useful enough.