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Everything posted by NASAbulbafan
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So teach me how to calculate Delta-V in KSP
NASAbulbafan replied to LegoDino77's topic in Science & Spaceflight
What is Isp -
Apollo 8 mission challenge
NASAbulbafan replied to NASAbulbafan's topic in KSP1 Challenges & Mission ideas
I said the best mission replica wins so if you think it’s necessary, then do it -
Apollo 8 mission challenge
NASAbulbafan replied to NASAbulbafan's topic in KSP1 Challenges & Mission ideas
Yes. Only parts from when you start a sandbox game for the first time after the purchase -
Apollo 8 mission challenge
NASAbulbafan replied to NASAbulbafan's topic in KSP1 Challenges & Mission ideas
Yes kilometers 90 to 100 kilometers -
Apollo 8 mission challenge
NASAbulbafan replied to NASAbulbafan's topic in KSP1 Challenges & Mission ideas
Only stock parts -
Apollo 8 mission challenge
NASAbulbafan replied to NASAbulbafan's topic in KSP1 Challenges & Mission ideas
Yes I made a mistake and the winning is best replica -
Greetings KSP forumers! Here is a challenge and the rules. Challange: Apollo 8 recreation Apollo 8 was the first manned mission to the moon. They didn’t land but they orbited 10 times before heading home. rules 1. You must make a 3 kerbal replica of the Saturn V and the Apollo 8 crew capsule. 2. No modded parts 3. You need to post a response of your craft in orbit, your trajectory to Mun, orbiting Mun, re entry and landed on Kerbin. 4. Your ap or per must be between 90 and 100 meters above Mun happy building and and have fun
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It did, I got an encounter with Duna but my burn would go somewhere different
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Greetings KSP forumers and welcome to this week’s post. In this tutorial I will be showing you how to get to Munar orbit, Munar surface and return Jeb safely home. Matireals mamoth engines (x3) The thinnest decopler you can find largest Mk3 fuel tanks rhino engine Mk2 command pod Mk2 orange parachute large landing legs medium Mk2 fuel tank poodle liquid fuel engine struts Mk3 to Mk2 adapter assemble take the Mk2 command pod and attach it with the parachute. Next throw a brand decopler under the command module. Add the medium fuel tank, poodle and landing legs ( with symmetry on 4) to the under side of the decopler. This is our lander. Add another brand decopler followed by the adapter, 1 large Mk3 fuel tank and rhino engine. This is our upper stage. Add the small decopler under the rhino and add 3 large Mk3 tanks. Turn symmetry to two and add 2 Mk3 fuel tanks on top of each other. Add a Mk3 adapter on both sides, followed by a Mk2 adapter and then an advance nosecone type b. Add struts on each side to stabilize the rocket. launch first get into an orbit of about 80km. If you don’t know how, you can look at making and executing maneuver nodes. You should have burned all the first stage and half of the second stage. This is fine for our next step doesn’t need a lot of delta v ( fuel, or change in velocity). Geting to Mun first set Mun as your target by clicking it and clicking “set target”. Next add a maneuver node at your Periapsis and drag it to Mach Muns orbit. If a lot of lines don’t appear, drag the node on your orbit until they do. The yellow line with the circle on it means when you get your encounter. Execute the maneuver and time warp by pressing . and when you get to the circle press , and a line that has pe on it should appear. Add a maneuver node at the Periapsis and turn it until you get an apalaps. Execute your maneuver and congratulations, you are in orbit around Mun. landing Ditch the transfer stage and make a maneuver node that turns down on to the light side of Mun. Execute, extend landing legs by pressing G and burn your fuel until your velocity ( on top of the nav ball) is at or under 10 m/s. Congratulations you have landed on the Mun. You can EVA Jebediah and have him walk on the Mun. That’s one small step for Jeb, one giant leap for Kerman. Near the lander you can right click on Jeb and click plant flag. He’ll plant a flag and you can write the name of your landing site. Coming home coming home is the same as going to Mun. Get an encounter, orbit and land. Deploy your chutes and you have complete your long journey
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Sup KSP forumers and today we will blow some stuff up. Here is a little tutorial on how to make a missiel. parts 1. Probodobodyne HECS 2. Advance nosecone type-A 3. FL-T400 fuel tank (x2) 4. LV-T45 "Swivel" Liquid Fuel Engine 5. Launch Stability Enhancers Construction take the Probodobodyne HECS and place it in the of the VAB. attach the FL-T400 fuel tanks to the bottom of the Probodobodyne Add the “Swivel “ liquid fuel engine under the assembly turn symmetry to two and attach the LSE on the side Finaly add the nose cone to the top and head to the launch pad. launch turn on SAS by clicking T and full throttle by clicking Z. Then launch your missiel and right away press T and tilt towards a building of your choice and head right to it. When you crash, the missiel will explode and destroy the building. repair when you go back to your space center, click the building you blew up and at the bottom it should say, repair facilitie. Click it and your done. thanks for reading this weeks KSP forum. See ya next week
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My maneuver would not go on Duna’s orbit
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Um Cool profile picture
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Don’t read I accidentally posted this.
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Greetings again KSP forumers! Today you will learn on how to make subassemblies and satellites. Also if you follow and leave a comment on something you need help with, I’ll make a tutorial on it. So let’s start Subassemblies First build the rocket we made last time but instead of adding a capsule add a 1.25 farring and build it up a bit Then when it’s complete, click on the arrow at the very top left of the screen ( if you hover over it, it will say advance) When it’s up there will be new buttons next to your parts Click the button with the rocket (if you hover over it, it should say Subassemblies) move the entire rocket into the little box on the bottom a little screen will appear with name your Subassembly name and click save. Satellites Making an unmanned satellite or probe is easy yet frustrating if you don’t know how to. Here is a mini tutorial and trick to make a cool satellite. matrials 1. Probodobodyne HECS 2. RA-15 Relay Antennae 3. SP-L Photovoltaic Panels construction 1. Take the Probodobodyne and place it in the middle of the VAB 2. Next add the RA-15 Relay Antennae to the top 3. Turn symmetry to 4 and place the SP-L Photovoltaic panels on the side of the HECS 4. Go to subassemblies and click our rocket. 5. Drag the rocket under the satellite and launch into orbit tips Because we used solar panels, we will need to extend them. When you are in orbit, and the satellite is free, right click the solar panels and a box will appear saying “ extend” or something. Click it and the panels should unfold. When using subassemblies, decoplers will NOT connect to other things so add a decopler on the satellite not the rocket. Thanks for reading this weeks KSP forum. See younext week!
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Thanks again
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Hello again KSP forumers! In this week’s forum I’ll be teaching you on making and executing maneuver nodes. When you know how to do this you can travel anywhere in the Kerbol system. construction materials Mk1 command pod Mk1 parachute RE-L10”poodle” Liquid Fuel Engine FL-T400 Fuel Tank TR-18A stack decoupler (x2) FL-T800 Fuel Tank LV-T45 “Swivel” Liquid Fuel Engine TT18-A Launch Stability Enhancer (x2) building attach the Mk1 parachute to the Mk1 command pod attach a decopler under the pod Connect the FL-T400 tank under the decopler add the poodle engine to the tank add another decopler to the upper stage put the FL-T800 tank to the rocket turn symmetry to 4 and attach more FL-T800 tanks on the side of the lower stage add 5 Swivel engines to the bottom followed by 4 launch arms, save, and launch Launch If you saw my last tutorial, then you know how to launch. So after you launch and the fuel in your first stage is out, press spacebar to decople. When you are in space click M to view map and click the apalaps and a button that says “add maneuver “ . When you do, a wired thing will appear. Fiddle around with in till you have a complete circle around Kerbin. You may notice that when you finish makeing your maneuver a green line will appear. You should have SAS on so click on the button directly right of the green button you are on. When it’s on and your close to the maneuver node, fire your upper stage and watch map view as the maneuver you made will form. I hope you learned how to make and execute maneuvers. Now that you know this you can fly anywhere in the solar system. see you next week!
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Thanks!
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If you want to tilt, press T again to turn of SAS and yes the WASD keys to turn.
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Greetings ksp forumers and welcome to this weeks KSP forum! I have a written tutorial if you need a rocket that flys or just forgot how to launch. Suggestions: If this is your first time playing I would start a new sandbox game. Materials 1. Mk1 command pod 2. Mk1 parachute 3. FL-T800 fuel tank 4. TR-18A stack decoupler 5. LV-T45 “Swivel” liquid fuel engine 6. TT18-A launch stability enhancer Steps 1. Attach th Mk1 parachute to the Mk1 command pod 2. Put the decoupler under the Mk1 command pod 3. Attach the fuel tank below the decoupler 4. Add the “Swivel” underneath the tank 5. Turn your symmetry to two ( by clicking on the button that has a yellow dot in the middle) and clip the launch enhancer ( that will make two) on the side and go to the launchpad ( by clicking the green button with the rocket) Launch 1. At the launchpad, press and hold shift to throttle up the engine 2. Press T to enable SAS 3. Press spacebar to ignite the engine 4. Press M to look at where your rocket is going 5. Press spacebar to decople your rocket and spacebar again to deploy the chute Now you have an understanding on how to use KSP. See yo next week!