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EventHorizion

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Posts posted by EventHorizion

  1. 1 hour ago, Haye said:

    Jep.

    if you keep quick saving while in time warp, the game saves your progress. You can do this until you reach the point you where going to. If you time warp too long, you can just load the previous save, and repeat the warp/save process. 

    This timewarp bug was almost a gamebreaker for me, but now that i have found this solution, the game has become more playable 

    /edit: i hope they update the game soon as well 

    Thanks for the insight, I am going to try this the next time I play the game. :)

  2. 3 hours ago, Haye said:

    I may have found a way around this bug. 

    While in time warp quick save every 3-5 seconds or so. For some reason unknown to me, the games saves your progres and doesnt crash after the time warp is complete. This method isn’t 100% effective all the time, but it got me to Duna and Ike. 

    Are you saying that you can save while under time warp and it doesn't bounce you back to the base? That is at least better then having no saves at all. I wish to hell they'd release a patch to fix this game. As it is right now I have to play the game at 2X to get any wheres.

  3. 3 minutes ago, Terwin said:

    If you just throttle down to zero, can you throttle back up after time warp?

    I do not know if your control scheme makes it feasible to leave the engine active but throttled to zero or not, but I believe that to be a more common approach than turning it on and off after the initial staging which turns it on.

    Here is another wrinkle in the bug I am experiencing. I can not throttle back up, or start, or restart any liquid engine above 75,000 meters AFTER using time warp in space. However, if for example I engage time warp, say at 2X BELOW 75,000 meters everything functions normally in space, as long as I NEVER go to 1X. So my functionality of the game is fine in space as long as I never, ever go back to 1X. Makes it a bit of a pain, and more difficult to arrange orbits and what not, but it is a bit of a work around to the problem I am dealing with.

  4. Maybe I am a dunce since reporting a bug by way of the bug tracker seems beyond me. Do you have to make up a new login? The bug I would dearly like an answer to is pretty straight forward but so far no one has been able to give a solid answer.

    Once I reach space (above 75,000 meters) I am unable to start, restart, or throttle up my liquid engines if I use time warp. I am on a xboxone, using cursor presets (although from what I can determine the issue exists with the other presets as well) and if I use time warp below 75,000 meters I am fine, once I get above 75,000 meters if I throttle down my engines or shut them off, or even if I haven't reached that stage yet, once I engage time warp, I am unable to start a liquid engine, restart an engine or throttle back up. Is this a known bug, anyone else having this problem, and is this going to be fixed in a (hopefully) upcoming patch? I have included solar panels and batteries in my design, so lack of power is not the issue.

  5. 1 hour ago, Claytsuk said:

    Are you sure you’ve not just run out of battery power?  That will also result in loss of control like this.  Usually after time warping so you don’t notice the power is gone.

    It is a good question, but yes I am sure, I have included batteries and solar panels in my design to test this and the results are exactly the same. Any time I use time warp above 75,000 meters I can not start, restart, or throttle up my engines. :(

    On 2/11/2018 at 10:08 AM, Broke dead dogg said:

     

  6. 6 hours ago, Broke dead dogg said:

    Which control preset are you using?, I'm on radial

    Currently I am on cursor, but I have tried the other two with the same issue. I can use my liquid engines below 75,000 meters and time acceleration with no issue, I can repeatedly turn on and off my engines, I can stop them, throttle them up or down with no problems, the moment I go higher then 75,000 meters and use time acceleration I am screwed. If I turn off my engines they will not restart, or if I haven't even gotten to that stage yet, when I do and try to activate my engines they will not work. So my problem (which does not seem to have an easy fix) is that I am unable to successful utilize time acceleration above 75,000 meters. :(

  7. 10 minutes ago, Broke dead dogg said:

    This is weird, I'm on xbone myself and I haven't encountered this bug at all. Are you sure you're not inadvertently engaging staging lock?(LB+A)

    Tbh I've not encountered half the bugs most people are getting, I've (so far) had no probs with saves, the controls can be a bit twitchy but I've got stick extenders to help with that, the main bug I'm getting is when you switch between vessels which irreversibly locks the staging, but a quick save reload fixes that. No my main gripe is with certain design decisions blitworks/squad  made, like the inability to time warp while under acceleration, or fine tuning for the manoeuvre nodes, or how you can't easily switch between celestial bodies in the map. Hope they get to the bottom of the bugs soon, but as usual they're keeping tight lipped about any progress

    I agree this is strange, since I thought EVERYBODY with an Xbox was dealing with this same issue. I am pretty sure I am not engaging staging lock, since even after my engines stop working I am still able to engage the decouple and progress with my stagings. The first chance I get I am going to try altering some of my settings and perhaps try a different preset and see if that fixes this for me.

  8. 6 minutes ago, linuxgurugamer said:

    Just to confirm, you are setting TimeWarp back to 1 before trying to use the engines?

    Yes, I am. So it goes like this for me, I take off and head into space, once I get some where above 75,000 meters I shut off my engines, then say I accelerate 3X until I get close to where I want to be, and go back to 1X try to throttle back up my engines and nothing. Same thing happens if I shut them down, they will not restart. :( I know I have workable engine in space since if I do not use time acceleration they work fine.

  9. 3 hours ago, mikey117 said:

    Yeah I'm on xbox.

    That's really strange I haven' had any issues with engines not working after using time warp . 

    Physics warp is the time warp we can do while still on kerbin. (Launch a plane if your unsure what i mean) you will notice that while in atmosphere we can speed up to 4x time accelerate.

    But once in space we can only do 5x and above. Although we should still be able to physics warp. This is actually missing atm( up to 4x is called physics warp as i t is still calculating physics for your vessel and allowing engines to continue burning etc)

    Hope you get to the bottom of it though. Like I say I find it really strange that it is shutting  down your engines after time warping.

    Just out of curiosity what control  preset are you using?

    Im on cursor mode.

    Wait a minute i just realised something about your post. You say you cant restart you Liquid fuel engines. 

    You are using rocket engines and not liquid fuel only engines yeah? Because apart from the nuclear engines. Liquid fuel ones are air breathing. So obviously won't work in space.

    Or you may have used some liquid fuel only tanks and some liquid fuel and oxidizer tanks. Which means you engines may have run out of oxidizer.

    Probably a silly question, so please don' be offended. But we have all made really stupid mistakes in this game. So if this is the case don't sweat it. It's a steep learning curve with this game.

    Ok so this is really weird, I am using cursor mode too, and the thing is, my engines work fine in space right up until I use time acceleration then nothing. I am going to try using a different preset and see if that makes any difference. It doesn't make any sense that we are both using the same cursor mode and your engines work in space and mine do not. Thanks for the input. :)

  10. On 2/9/2018 at 6:17 AM, mikey117 said:

    No you should still be able to use time warp. What I meant is after warping to the mun etc as long as you then make sure timewarp is back to 1x then your engines should work just fine. I've done multiple mun/minus missions and have also been to Duna and eve and back In career mode.

    Timewarp has been working fine for me. 

    Personally it's physics warp I'm hoping get fixed/added soon. 

    Are you playing this on an Xboxone? Cause I have tried to use time warp and no matter what I do, once I engage timewarp I can not throttle up or use liquid engines. :( What do you mean by physics time warp, what does that do?

  11. On 1/29/2018 at 11:18 AM, Deddly said:

    The members of Squad who are working on the console release are the QA team, the community managers and the producer. The actual programming is being done by Blitworks, and as I understand it, TakeTwo has also provided a lot of support. That being as it is, I don't think we can't expect Squad to stop working on 1.4 and Making History for the PC/Mac/Linux versions. Two development teams.

    I don't know how long it takes to make a patch, but I do know that some really good bug reports have come in so far, and I know that people are working really hard on it. Bear in mind that a patch also needs to go through certification, so I guess just a couple of weeks is maybe an unrealistic expectation. But I'm not in either team so I don't know for sure. What I do know is that it really sucks that you're still experiencing problems. Early comments seemed so overwhelmingly positive. Is it really that bad that you can't play it?

    On an XboxOne and you can play the game right up until you need to use time acceleration and then you are screwed! My game seems to work fairly well, the save games are weird in that they boot me back to the base taking my ship out of space, but the real issue that makes this game unplayable is that once you enter space, leave the atmosphere, and use time warp you are unable to use liquid engines. They will not start, or restart, or throttle back up if you throttled them down. I can find no work around. So how am I suppose to go to Mun, wait four days? I want to love this game, but in it's current state it is unplayable once you enter space and try to go Mun. I am bummed and a bit P.O.'ed it was released in this state. So now what? I am waiting on a patch (hopefully) that will fix this issue, but haven't seen any announcements that this will be addressed any time soon. A real bummer. If anyone has a work around for this, I would dearly love to hear it.

  12. On 2/9/2018 at 6:17 AM, mikey117 said:

    No you should still be able to use time warp. What I meant is after warping to the mun etc as long as you then make sure timewarp is back to 1x then your engines should work just fine. I've done multiple mun/minus missions and have also been to Duna and eve and back In career mode.

    Timewarp has been working fine for me. 

    Personally it's physics warp I'm hoping get fixed/added soon. 

    Well I had the chance to examine this issue again, and once you leave the atmosphere, if you engage time warp at all, you lose the ability to use liquid engines. :( Pretty serious bug, since going to the Mun or any place else kind of requires time warp. I hope the heck they release a patch soon to fix this. I am bummed. Are you on an Xboxone?

     

  13. 3 hours ago, mikey117 said:

    Its because we don't have physics timewarp available  on xbox atm. And your engines will not burn when above 4x time arp. It should work fine aslong as you do the burn at normal time/1x

    So I guess the only way to get to the Mun and be able to restart my engines, is to never use time warp above 4X? I hope they release a patch that fixes this. And it does work fine as long as I do not use time warp, just a bit of a bummer trying to go to the Mun at 1X, will take forever. :)

     

  14. 12 hours ago, GrouchyDevotee said:

    Are you running out electricity? If you are not getting sunlight on your panels and you warp time you wont be able to change orientation or restart motors.

     

    I've included batteries and solar panels in my design and it doesn't seem to make any difference. Once I use time warp, I am unable to restart my engines, or use the throttle to regain thrust. It is very frustrating, as the trip to the Mun is too long to do it without using time warp. :( I get what you're saying about electricity, I can still orientate my ship, but have no control over thrust or engines.

  15. Is anyone else having this issue with the xboxone version? Once I reach space and shut down my engines they will not restart (if I use time acceleration). It seems to happen if I throttle them down to zero as well, if I use time acceleration. Like for example if I am headed to the Mun and throttle down my engine, once I try to start a retro burn to enter orbit of Mun, my engine will not restart if I had shut them down earlier, or throttle back up if I use time acceleration. Is this a bug or am I doing something incorrectly? They seem to restart or throttle back up just fine, if I avoid using time acceleration.

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