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Dizezed Zebra

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Posts posted by Dizezed Zebra

  1. 10 minutes ago, OhioBob said:

    What's different about it in the Wiki versus the game?  Is it the light level that you're referring to?  If so, you can remove the following file:

    GameData/GPP/GPP_Configs/SunCurve.cfg

    That should make the light level the same across all planets with no drop off in intensity.

    Sorry, I should have posted screenshots. I put it around Urlum in my game, but moving planets and moons around has never affected visuals like this for me before.

    Hox

     

    8N3tqdo.jpg

  2. 30 minutes ago, OhioBob said:

    Deleting the cfg will stop asteroids from spawning in the Ciro system.  That's to be expected.  But I don't know why they're not spawning in the stock system.  Can you try starting a new game to see if they spawn?

    Yep, they started spawning on a new save. Only like 2 or 3 at a time, but I can't remember what the default was, and it's better than zero! So does this mean that asteroids will never spawn in the stock system on my current save? And the asteroids around Ciro will never despawn?

  3. 5 minutes ago, OhioBob said:

    I would have thought !Asteroid:HAS[~author[*]]:NEEDS[!GPP_Secondary]{} would work.  You could try deleting that line altogether.  And if you don't care about asteroids spawning near Gael and Ciro, just delete Asteroids.cfg.

    I tried deleting the .cfg but still no new asteroids spawn in the stock system. Also the asteroids around Ciro don't despawn now. I tried deleting the Asteroids.cfg in GEP and GPP_Secondary too and the same thing happens.

  4. I'm using GPP Secondary and asteroids are not spawning near Kerbin or anywhere in the stock system, only near Gael and around Ciro. I searched through the thread and found where someone said to replace the 3rd line of the Asteroids.cfg with !Asteroid:HAS[~author[*]]:NEEDS[!GPP_Secondary]{} but it didn't do anything. I reduced the lifespan of the asteroids to make sure that they were cycling in and out and confirmed they still only spawn around Gael and Ciro. Anyone know what to do?

  5. Is there any way I could take some of the moons/planets from OPM and add them to an already existing system (Galileo's Planet Pack)? I want to take Slate and add it as a planet in the system and Thatmo and add it as a moon. I know how to edit planet/body orbits in the cfg files but adding in completely separate bodies into another system looks pretty complicated.

     

    Edit: Never mind I got it. Surprisingly easy actually.

  6. Not sure if anyone has had this problem yet, but since updating, the orbits of my planets disappear when I zoom out beyond them. I tried going back to an older version of Kopernicus but it still happened. So if I zoom out to a little past Jool, all of the orbits of the inner planets disappear, and when I zoom out past Urlum in OPM, all of them disappear, even the planets beyond Urlum.

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