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Capsaicin

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  1. Hey guys, I have to admit I'm quite new to RO and RSS. I'm currently trying to reenter simple craft from LEO and having some troubles with it. I tried PE'S around 55-80km (AP around 250km), but I always explode at the end of reentry. What troubles me is the fact, that the craft explodes pretty late, after the reentry heat effects and ablator usage is down again. At this state most of the velocity reduction is already done. I end up thinking it was a succesfull re-entry and the suddenly the craft explodes. Sometimes for heating and sometimes because of g-forces. One time it happened at 12 kms altitude and 140 m/s velocity (I was just waiting for the parachute to open). The log said MK1 exploded because of g-forces, but how can that happen if the craft is traveling at 140m/s? Actually agressive re-entrys with EP's of around 35-45 km seem to work better than softer ones around 70 km. Although I experience very high g-forces here (around 13g's), the craft doesn't explode. As the craft itself is quite simple (just an MK1 pod with an MK16 parachute on top) I don't think the problems is a wrong design. MK1 description sais it has an integrated LEO-heatshield, and I activated "descent mode". Is this some kind of a bug or am I missing something essential here? (For my general understanding: reentering at lower EPs (and therefore steeper angles) will increases g-loads and maximum heating. Reentering at higher EPs (and therefore shallower angles) will reduce maximum temperatures and g-loads by extending the atmospheric breaking and bleeding off the orbital velocity slower.)
  2. „Scientists unveiled: ancestors worked on Rocket Science” Mr. President, we, the Ancestors Research Committee (ARC), recently discovered a new branch of technology the ancestors have been working on. This so called “rocket science” used breaking edge technology to extend the ability of high speed, high altitude flights. Their goal was to extend ancestorkind to other celestial bodies. We don’t know about the outcome of this project, but as it seems, building big cities all over the place wasn’t the only thing the ancestors were capable of. In order to find out, what has happened to their society, we highly recommend funding a space program. For this and…for the BOOM! The Ancestors Research Committee So here we are, gazing at the stars. Equipped with some funds, a huge load of determination... and some crazy Kerbals willing to jump on everything that might be flammable. Rocket Science…that’s basically strapping good stuff on top of a huge pile of high explosives, hoping the good stuff won’t become scrap. How hard can that be? This series is played in KSP 1.2.2 with RO, RSS, RP-0 (and a lot of other mods). With a bit over 100h of “vanilla” KSP it’s my first time of playing RO and RSS, so it might turn out to be quite a challenge. In fact, I expect many things to go BOOM, but that’s part of it isn’t it? To make this even more of a challenge and to keep things interesting I’ll follow a quite strict “no reloads/reverts” philosophy, especially regarding crewed missions. What is dead may never die, but also never live again (sorry fellas from the Iron Islands). I love all the other mission reports here and hope some of you will have some fun while following my progression! Beginning with sound rockets. Let’s see which altitude we can achieve and collect some scientific data. New episodes already done and will be uploaded when I find the time
  3. Nice work @SBKerman, keep it up! It's also always interesting to read about (partial) failures (like SCAR-5). Can't count on how many times I blew things up in the last months
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