Hi so I've been going through some tutorials and trying to learn to mod ksp. I finished up today and exported into ksp to find my new object just as i had wanted. However, it doesn't snap to points what it does do is attach on the side on a module like structural panels. cfg is based on stock fuels tanks only modified to fit to dimension and name changed
PART
{
name = JunkLOL
module = Part
author = Big_Money_Salvia
mesh = model.mu
rescaleFactor = 1.25
node_stack_top = 0.0, 0.0, 2.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, 0.0, -2.0, 0.0, -1.0, 0.0, 1
TechRequired = start
entryCost = 0
cost = 150
category = FuelTank
subcategory = 0
title = phatty Fuel Tank
manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = my name Jeff.
attachRules = 1,1,1,1,0
mass = 0.0625
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
maxTemp = 2000 // = 2900
breakingForce = 100
breakingTorque = 100
bulkheadProfiles = size1, srf
tags = #autoLOC_500528 //#autoLOC_500528 = fueltank ?lfo liquid oxidizer propellant rocket
RESOURCE
{
name = LiquidFuel
amount = 100
maxAmount = 100
}
RESOURCE
{
name = Oxidizer
amount = 100
maxAmount = 100
}
}