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garfief

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  1. Hi so I've been going through some tutorials and trying to learn to mod ksp. I finished up today and exported into ksp to find my new object just as i had wanted. However, it doesn't snap to points what it does do is attach on the side on a module like structural panels. cfg is based on stock fuels tanks only modified to fit to dimension and name changed PART { name = JunkLOL module = Part author = Big_Money_Salvia mesh = model.mu rescaleFactor = 1.25 node_stack_top = 0.0, 0.0, 2.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, 0.0, -2.0, 0.0, -1.0, 0.0, 1 TechRequired = start entryCost = 0 cost = 150 category = FuelTank subcategory = 0 title = phatty Fuel Tank manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = my name Jeff. attachRules = 1,1,1,1,0 mass = 0.0625 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 maxTemp = 2000 // = 2900 breakingForce = 100 breakingTorque = 100 bulkheadProfiles = size1, srf tags = #autoLOC_500528 //#autoLOC_500528 = fueltank ?lfo liquid oxidizer propellant rocket RESOURCE { name = LiquidFuel amount = 100 maxAmount = 100 } RESOURCE { name = Oxidizer amount = 100 maxAmount = 100 } }
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