mr.gvozd
-
Posts
4 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by mr.gvozd
-
-
On 9/6/2022 at 11:28 PM, FusionNexus said:
heyo again! lately my ksp modded instance has been really all over the place in performance, and I'm not sure how to stabilize it. without removing mods, id rather not remove mods outright, I run precisely 123 mods, all on CKAN, with in game showing 91 active mods (I'm assuming this number is reflecting mods that actually make changes/additions to the game, and doesn't include core mods basically). My pc specs are an i7 10700F 2.9ghz cpu, Geforce 2070S (8GB V-ram), 32GB ram, for the ones that matter. (id absolutely love to run Parallax once some issues with it are sorted out for the 2.0 update, relating to Kopernicus borking something with Galaxies Unbound)
When I run the game, it tends to max out my V-ram, which is strange because just adjusting my graphic settings then resetting them back to what I had them set to before, drops my V-ram usage by about 20% (if not more sometimes). While my Ram usage is ensured to drop so long as I reduce resolution quality to "good" instead of "beautiful".
So, are there any options besides removing mods, and constantly readjusting my settings *EVERY* time I launch the game, that can help keep V-ram and Ram usage down? I'm pretty sure my setup is more than overkill for even modded ksp. Suggestions or help besides mods is also appreciated
(I am asking this here because I'm not 100% sure where to actually ask this, its kinda a mix of addon suggestions and tech support, I understand if this gets moved to a more appropriate place if this is not the right place to ask)
Hey i saw you mentioned Galaxies Unbound and i might recommend you to look at KSPCommunityFixes (check the performance tweaks). This might greatly increase your performance/frame rate for 50-200%
-
There is an active development still going on with a fork from this one
-
yeah, i have the same problem
it's very hard to read without any equations
Release KontrolSystem2 (0.4.2)
in KSP2 Mod Releases
Posted
Is it going to be like KOS or a different mod that also can do scripting/programming? i dont know about licensing and stuff but i hope @dunbaratu would love that and you can easily attach to the existing KOS wiki with all the documentation