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NikorTaron

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Posts posted by NikorTaron

  1. It would be very helpful if you could have an alarm start early by some user stated offset. When you set the alarm for a maneuver node sometimes the ship needs time to orient to the maneuver. When the alarm goes off and the game pauses on the exact time the burn is late when the ship has to orient to the burn before executing.

     

  2. 7 hours ago, Papa_Joe said:

    Thanks for the detailed mod list.  Now if you can include a log file, we might be able to glean some more detail.  Nothing in the mod lists stands out.  Also, if you can describe circumstances where you see this happening, that will help.  I know you say it is random, but any detail on use, ships, actions, might help.

     

    Also, max amount being 0 is interesting.  I wonder if that is set in the VAB...

    So I just finished going through my persistent.cfg file to fix the max amounts, the only parts hit so far are (the values are just the defaults I put back plus any applied Kiwi upgrades):

    FuelCellArray = 300
    FuelCell = 50
    probeStackSmall = 15
    probeStackLarge = 30
    batteryBank = 1000
    batteryBankLarge = 4000
    mumech_MJ2_AR202 = 5
    Mk2Pod = 200
    ksp_r_largeBatteryPack = 400
    mk1-3pod = 150

    I'm suspecting that this happened when I switched back and forth between vehicles because while I fixed ~50 entries, I have many many more that could have been set to zero but weren't.

     

  3. 1 hour ago, Papa_Joe said:

    Thanks for the detailed mod list.  Now if you can include a log file, we might be able to glean some more detail.  Nothing in the mod lists stands out.  Also, if you can describe circumstances where you see this happening, that will help.  I know you say it is random, but any detail on use, ships, actions, might help.

     

    Also, max amount being 0 is interesting.  I wonder if that is set in the VAB...

    Here's my Log and GameData folders https://drive.google.com/drive/folders/1Tsl2a4DGQwxZ0sBe8RE4uvbzAHNFm8Av?usp=sharing

     

    Right now, EVERY time I launch from the SPH or VAB my batteries show a valid max amount, but they have 0 current amount. I've had to start launching with fuel cells so I could start them to get power for launch.

    The maxAmount going to zero is happening to vessels that have been in flight for some time.  For example, I have these two wheeled "fuel pumps" with drills and converters on them landed on the Mun. I then land a Fuel Ferry ship next to them, use the fuel pumps to fill it, then return the fuel to Kerbin orbit (using aerobraking to save return fuel :) ). I've made many round trips this way, but last night when I started the game "poof" no battery capacity. I had to enable the infinite electricity cheat to perform some maneuvers. That's when I checked the save file and saw he maxAmount had been set to zero.

     

    The only changes I make in the VAB or SPH is to enable the Kiwi "upgrades" that increase the base charge amount with tech tree acquisition. My 4k batteries get a 200% upgrade to 8k batteries. That works for various probes as well, there's a battery density upgrade that can be applied to the vessel during construction that increases the base capacity.

     

     

  4. Here's an example from my save file:

                    RESOURCE
                    {
                        name = ElectricCharge
                        amount = 0
                        maxAmount = 0
                        flowState = True
                        isTweakable = True
                        hideFlow = False
                        isVisible = True
                        flowMode = Both
                    }

    This is happening to batteries and probes seemingly randomly. It hasn't happened to every ship yet, but it does seem to be growing.  I'm running KSP 1.12.3.3173 with all the DLC. It must be a mod somewhere and I suspect through the B9 Part Switcher.

    My ModList

    [x] Science! Continued (xScienceContinued 6.0.0.9)
    Action Groups Extended (AGExt 1:2.4.1.1)
    Airplane Plus (AirplanePlus 26.5)
    Alarm Enhancements (AlarmEnhancements 1.0.2)
    Antenna Helper (AntennaHelper 2:1.0.7.7)
    Astrogator (Astrogator v0.10.3)
    Auto Actions (AutoAction 1.12.2)
    B9 Part Switch (B9PartSwitch v2.19.0)
    Better Science Labs Continued (BetterScienceLabsContinued 0.2.1)
    BetterBurnTime (BetterBurnTime 1.10)
    BetterTimeWarpContinued (BetterTimeWarpCont 2.3.13)
    Breaking Ground (BreakingGround-DLC 1.7.1)
    ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17)
    Coherent Contracts (CoherentContracts 1:1.02)
    Community Category Kit (CommunityCategoryKit v5.2.0.0)
    Community Delta-V Maps (CommunityDeltaVMaps 2:2.8)
    Community Resource Pack (CommunityResourcePack 1.4.2)
    Community Tech Tree (CommunityTechTree 1:3.4.4)
    Contract Configurator (ContractConfigurator 1.30.5)
    Contract Pack: Anomaly Surveyor (ContractConfigurator-AnomalySurveyor 1.7.1)
    Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.3)
    Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4)
    Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1)
    Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2)
    Contract Pack: Giving Aircraft a Purpose (GAP) (GAP 1.6.1)
    Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10)
    Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.1.4)
    Contract Pack: Research Advancement Division (ResearchAdvancementDivision 1.2.0)
    Contract Pack: Rover Missions (ContractConfigurator-RoverMissionsRedux 0.1.7)
    Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
    Contract Pack: Unmanned Contracts (ContractConfigurator-UnmannedContracts 0.3.27)
    Contract Parser (ContractParser 9.0)
    Contracts Window + (ContractsWindowPlus 9.4)
    Crew Light (CrewLight 1:1.20.1.1)
    Dated QuickSaves (DatedQuickSaves 1.2.5)
    Diazo's Landing Height Display (DiazosLandingHeight 2.3.0.1)
    DMagic Orbital Science (DMagicOrbitalScience 1.4.3)
    Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0)
    Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3)
    Extended information about scientific experiments in VAB (ScienceSituationInfo 1:1.3.5)
    Firespitter Core (FirespitterCore v7.17)
    Firespitter Resources config (FirespitterResourcesConfig v7.17)
    FullAutoStrut (FullAutoStrut v3.0.1.0)
    GravityTurn Continued (GravityTurnContinued 3:1.8.2.2)
    Harmony 2 (Harmony2 2.0.4.0)
    Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.0)
    Horizontal Landing Aid Redux (RCSLandAid 3.4.0.2)
    HyperEdit (HyperEdit 1.5.8.0)
    Kerbal Aircraft Expansion (KerbalAircraftExpansion 4:2.8.1.0)
    Kerbal Attachment System (KAS 1.10)
    Kerbal Changelog (KerbalChangelog v1.4.2)
    Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0)
    Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.6.0)
    Kerbal Research & Development (KRnD 1.16.0.10)
    KerbalX Mod (KerbalXMod 1.1.0)
    KerbalX Part Mapper (PartMapper 0.4.2)
    Kiwi Tech Tree Overhaul (KiwiTechTree 1.4.0)
    KSP AVC (KSP-AVC 1.4.1.9)
    KSP Community Fixes (KSPCommunityFixes 1.6.1)
    KSP Rescue Contract Fix (KSPRescueContractFix 1.1.0)
    KSP Resonant Orbit Calculator (ResonantOrbitCalculator 0.0.6.3)
    KXAPI (KXAPI 1.2.0)
    LoadingTipsPlus (LoadingTipsPlus V1.9)
    MagiCore (MagiCore 1.3.2.5)
    Making History (MakingHistory-DLC 1.12.1)
    Maneuver Node Evolved (ManeuverNodeEvolved 5.0)
    Maneuver Queue (ManeuverQueue 0.5.0.2)
    Material Science Pod Updated (MSP3000a 2.0.0.1)
    MechJeb 2 (MechJeb2 2.12.3.0)
    MechJeb and Engineer for all! (MechJebForAll 1.3.0.7)
    MemGraph (MemGraph 1:1.2.0.1)
    MOAR Station Science (MOARStationScience v2.6.1.2)
    Module Manager (ModuleManager 4.2.1)
    Navball Docking Alignment Indicator CE-2 (NavballDockAlignIndCE 1.1.1.1)
    Oddiseo Corp Contracts (Oddiseo v0.1)
    Patch Manager (PatchManager 0.0.17.3)
    PersistentRotation Upgraded (PersistentRotationUpgraded 1.9.1.7)
    Planes With Purposes (ContractConfigurator-PlanesWithPurposes 1.4)
    Precise Node (PreciseNode 1.2.11.3)
    Progress Parser (ProgressParser 11.0)
    RCS Build Aid Continued (RCSBuildAidCont 1:0.10.0)
    ReCoupler (ReCoupler 1:1.3.5)
    RemoteTech (RemoteTech v1.9.12)
    S.A.V.E Resaved (SAVE 1.11.0.2)
    SCANsat (SCANsat v20.4)
    Science Pancake - 2.5m Materials Bay (SciencePancake 1.0)
    ScienceAlert ReAlerted (ScienceAlert 1.9.10)
    Simple Contract Display (SimpleContractDisplay 0.0.0.8)
    Slingshotter Reslung (SlingShotterReslung 1.1.8.1)
    Smart Parts (SmartParts 1.9.16.2)
    SOC: Simple Orbit Calculator (SimpleOrbitCalculator 1.6.0.1)
    SpaceTux Library (SpaceTuxLibrary 0.0.8.4)
    SpacetuxSA (SpacetuxSA 0.3.13.1)
    Station Keeping (StationKeeping 1:0.2.2.2)
    StockDefaultSettings (StockDefaultSettings 0.0.1.2)
    TAC Fuel Balancer (TacFuelBalancer v2.21.5.2)
    Toolbar (Toolbar 1:1.8.0.7)
    Toolbar Controller (ToolbarController 1:0.1.9.6)
    Tracking Station Evolved (TrackingStationEvolved 7.0)
    Trajectories (Trajectories v2.4.3)
    TriggerAu Flags (TriggerAu-Flags v2.10.0.0)
    Waypoint Manager (WaypointManager 2.8.3.3)
    Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)

     

     

  5. 3 hours ago, Stephen Kerman said:

    I to have noticed instability after the 1.4.x updates. I have a lander (leg: LT-05 Micro Landing Strut) and buggy (wheels: RoveMax Model M1) that I have used to almost every planet in the system but now when I try to land on Duna, as a test run, the legs on the lander vanish and the buggy never settles and just bounces around till it explodes. I haven't tried any other planets yet.

    I think these updates have messed up a lot!

    I have seen this bug on rare occasions at the landing pad in the past but the game would reset and calm down the physics if the ship self destructed. 

    Hopefully this can be ironed out soon, I dare not play my career mode till it is.

    Is this being worked on?

    I've been seeing the same thing with the LT-2 landing legs. I have a large spaceplane (SC-20 Monarch) that uses a pair of those to angle the front of the plane up for unloading. I've been using it for weeks to Minmus and back with no problems. Now, I think since 1.4.2, they blow up all the time no matter where or how easily I use them. I've been trying to edit the CFG file for them, but KSP is ignoring the contents of the CFG. I can't change the description  or anything to do with the LT-2, so the game has to be getting that data from somewhere other than the CFG. I even disabled all my mods an tested it just in case it was an Easter Egg or something. It did it even with a stock install.

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