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ThatKSPGuy

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  1. Would that GameData folder be in the KSP folder or the GameData folder where most mods usually are?
  2. Hey guys, I also installed TAC Life Support for my modded career. I installed it exactly as specified by the installiation tutorial on GitHub, however, I still have one HUGE problem: There are no life support-related parts! In either editor! Please help! P.S. There is no "Life Support" category in the editor either. KSP 1.4.3, Directory: KSP/TacLifeSupport/GameData/ThunderAerospace/Plugins. All help is appreciated! In the meantime, I'll play HOI4 ... maybe some cool custom scenario I could set up...hmmm...
  3. Hey all! So I decided I wanted to start a modded career game after I had been away from the game for a while, and I downloaded a bunch of mods, including Scatterer. When I loaded up a new, clean career save, the ocean and atmosphere on Kerbin were completely white, however, the terrain was just fine. I checked around in the tracking station, and I realized it did the same thing to every planet/moon that had an atmosphere. However, bodies like Tylo, Eeloo, and Bop were fine, since they had no atmospheres. And the game turns back to normal colors once I reach space. I installed it like this: KSP/GameData/GameData (which I renamed Scatterer for easier entry)/scatterer. Anything I did wrong? Please help! P.S. I turned off and tweaked various settings of Scatterer eg. godrays, terrain shadows, accurate sky reflections for oceans, etc.
  4. The Kerbiet Space Program had been developed in total secrecy. That is, until they launched the first satellite, Stayputnik. https://imgur.com/a/UEXaBGc Robert Kerman, the head of the Kerbican Space Program at the time, had a fit. He demanded that they launch a probe AND a Kerbal into orbit before the Kerbiets did. Then the Kerbiets launched Kostok, with Valentina Kerman aboard. https://imgur.com/a/bMcXxrd Well, let's just say Robert was mad. REALLY mad. To the point where Kerbican spies stole the Kerbiet Kostok launcher, known as a Bluestone 3, and launched the Moho spacecraft, with Jeb, thrillmaster extraordinaire, aboard. NOTE: Since I repurposed the Kostok spacecraft, the flight profile was exactly the same, except Jeb landed in the ocean, whereas Val landed on land. So no point posting the Moho screenshots. Chapter 3 will be coming next week, be ready for that! -ThatKSPGuy
  5. NOTE: I did this next part on my REAL PC, instead of the previous ones, which were on my laptop. Sorry. Reliant 2, a Kerbican two-staged, liquid fueled rocket, became the first Kerbal-made object in space! https://imgur.com/a/a7QEg6B Next, the final rocket of the Western Kerbal Space program (at least for now) will be launched by the Kermans, in the form of the K-2 Rocket! https://imgur.com/a/3ithO6p After this, the Kerbicans were chosen to lead the space program due to vote by the UK (United Kerbin), and they were getting ready to send KERBALS into space. But a new power was rising in the east... That's the end of this post, I hope you enjoyed and I'll see you next time! -ThatKSPGuy
  6. The Western Kerbal Space Program has begun with the launch of the Kerbese-made Hammer 1! https://imgur.com/a/xENmaF4 It reached a maximum altitude of about 30km. Using this knowledge, the Kerbese made their next and so far final contribution to the space program in the form of the Hammer 2, a two-stage solid fuel rocket! https://imgur.com/a/gAIchnp Unfortunately, it lost control and didn't go very far. But at least we landed it! Next up was the Kerbicans' contribution, in the form of the liquid-fueled Reliant 1! https://imgur.com/a/wBNynS6 In the next post (on this same thread) I will cover the Kerbicans' two staged SPACESHIP, Reliant 2, and the Kermans' contribution, the K2 Rocket!
  7. I've been planning this for a while now. I'm going to play through the ENTIRE wiki campaign. Feel free to submit any craft for later missions (Mission profiles will be posted in Spacecraft Exchange, only submit craft when I put a post in that forum) I will post screenshots whenever I can. Now, you guys shall vote for the name of the series in the poll above! Also I don't think I posted this in the right forum. Sorry. No mods for craft submissions either (except for utility mods like Transfer Window Planner, KER, KAC, etc.)
  8. Thanks, BDArmory is working now , but now I seem to be having issues with Kerbinside. Occasionally, some or all parts of a base will be invisible/under the ground, but their hitboxes remain.
  9. Hello all, I've installed four mods into my 1.2.2 save: Kerbinside Continued, Kerbal Konstructs, BD Armory Continued, and Physics Range Extender. BDArmory has been giving me trouble. The main problems are 1. No ammo boxes besides .50 caliber one. 2. Weapon Manager GUI broken, when I click weapons, guard menu, or modules, it does not open the respective menu. 3. Cannot fire or shoot. 4. No icons for any of the mod's tabs. Here's how I've installed it: KSP -> GameData -> GameData (from inside BDArmory zip folder) and the BDArmory mod folder and all my other mods are in that GameData folder. Please help!
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