TAC-LS was working.. unfortunately i did not notice when resources were not being used (there were no problems with parts or loading) I recently.. updated KIS, KK Planetary Parts (the first update of this mod had some funky graphics issues, the second fixed these issues).
Im sorry but i dont recall if i tried to reinstall TAC-LS with 13.6(?vs) first.. before install 13.9 The issue is as follows.. after installation of TAC-LS 13.9.. and its a game breaker..
On loading my save (quick saves, regular saves, and "persistent" saves) almost all Kerbals.. deployed die of "Air Toxicity". This happens further and further into saves.. basically, its killing the kerbals during saves where they perfectly safe when saved. i DO get some anomalies, between saves.. but i cannot differentiate what kerbals are saved and which are not. On investigating the craft.. the Electric Charge is ample, in some cases full.
The Green pop-up text, center screen.. that informs of the death by Air Toxicity.. Scrolls endlessly.. For instance.. i get the prompt "Jebediah has died from Air Toxicity" then i get the same prompt over again. This loop is indicated in the Alt-f12? f11? console as a -Warning- from TAC controller.. FFF7C8E8 Unkown crew member : valentina etc etc. followed by a -info- fff7c8e8 Certain craft - certain kerbal - died of toxicity..
These Warning and Info listed in the command console Repeat.. killing the same kerbal multiple times, over and over. The time stamp? Execution order? AS ONE OF THE SAVE EXAMPLES starts at this FFF7C8E8 [ 416.82 ] and continues to scroll the same warnings to FFF7C8E8 [ 418.02 ] It takes a quite a whille to scroll through.. sometimes a minute..
The Save i just tried gives me the warning and info console code of FFF6D504 scrolled from 998.80 to 1000.08,
Here is the Green Flavor Prompt, this flickers as the same indication scrolls over and over.
This is the command console prompt of a random save. This is showing the same Kerbal being killed over and over.
These next two pics, show the TAC-LS info and the corresponding craft.. RIGHT AFTER loading the save.
The craft "KA5 DUNAFALL" registering a -200 day Electricity on save load.
Immediately after this pic (while electricity remaining number quickly rises) to actual levels
You can see the craft orientation.. undisturbed, with operational solar panels
Here is the Prompt "MOON STATION ABILENE" reporting no electric charge (after killing the occupants)and then a shot of "MOON STATION ABILENE" Note the zero EC in both crewed modules, and the over all EC being positive numbers (unlike the previous craft, this one is in shadow during the save.. showing the positive EC sum for the craft.
I cant find a work around.. i cant uninstall TAC-ls because all my craft carry TAC parts.. i cant turn off TAC, until i load a save and by then the damage is done.. and quite frankly, i wouldnt want to play KSP anymore without TAC, or a similar program
I tried monkeying with the config file, adding a few zeros to the MaxTimeWithoutElectricity 'lifesupport.cfg' but it either didnt work.. or i didnt add enough zeros.
If anyone could help it woul dbe much appreciated.. I spend alot of time building these games.. and unfortunately.. everytime Squad wants to add Swahili to the language list, or make a change to somethingorother, i have to start all over. Im only a month into 1.4.1, even though, i only have my relay sats enroute to each planet, my first wave of kerbals en route to Duna.. and my orbital stations in place for both the Mun, Minmus and Kerbin.. that alone is alot of work, and a good accomplishment.. for me at least. I really dont want to lose it.
Thanks for you time, in reading this.. I appreciate any input, from anyone..
And love the software.. i put a couple thousand hours into KSP, before i even bought it. TAC life support made the 2000 ive logged on Steam.. just as fun.
Keep up the good work,
Bart