Jump to content

ShadowNightfall

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by ShadowNightfall

  1. So thus far I'm look at combining several of these designs into a rocket SSTO of some sort. Just as a side note, would a space shuttle be remotely feasible for this sort of thing? Also, on pc here!
  2. Thank you for the post! This looks great, and should save me a lot of time with landing etc... I will have to do some modifications for rendezvous and docking procedures but this could potentially work!
  3. This looks great! So do you land literally the entire thing? Surely this will be a little awkward for docking?
  4. So for an overestimate cargo wise, something similar to an orange tank volume and mass wise. For the station construction I won't be transporting anything that heavy but for future refueling missions capacity for an orange tank would be good. The solid fuel first stage sounds feasible, never thought of that before. Is there a solid rocket engine big enough to get to orbit? Or would I need a pretty large second stage? Second stage recovery would be harder as it would acheive orbit, so de orbiting and landing would be rather costly Delta v wise. Just as another though similar to yours, could a space shuttle sort of idea be feasible, for vertical launch? Thank you for the reply!!
  5. Hi all, first post here! So, I'm in career mode, with the majority of the tech tree unlocked (rapiers etc, but no MK3 spaceplane parts yet...) I have a rather large assembly plan for a rather large multi purpose space station. SoI need a cost effective (hopefully reusable for realism) LKO capable vehicle with the largest cargo capacity possible. Any ideas? Options thus far and their problems: 1. SSTO - probably with rapiers, but these are hard to design, and cargo capacity seems limited unless I go massive, and I mean massive 2. Recoverable booster (spacex style) - design wise this should be easier, with optimal cargo capacity, however landing the damn thing is a fair task... I have a mechjeb available (landing guidance) which could work, but surely I would need a mod to fly multiple ships at the same time. I'm willing to try my hand at KOS if it would work? Which of my two options is the best way forward, and how best to implement this in ship and mission design and execution? Or is there an option I haven't though of?
×
×
  • Create New...