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Posts posted by Zafer Altan
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1 hour ago, Xd the great said:
Are you sure you have extremely close amount of fuel, same stage and engines activated, and same delta v of manourver required?
Yes, I have alot of delta V and the burn times are way longer then usual. Craft is exactly the same.
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37 minutes ago, Mjp1050 said:
Sometimes it glitches. Have you checked underground? Or a kilometer aboveground? I've had both happen to me.
Yeah checked it was randomly underground XD
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28 minutes ago, Dafni said:
Well, there certainly might be mods and configs around that change your engine parameters. Did you install something suspicious?
Here is my mod list:
Spoiler[X] Science!
Toolbar
Alcentar Rescue System
B9PartSwitch
B.Dynamics
BetterBurnTime (This only shows a better time when you need to burn)
BetterTimeWarp
BetterLookingOceans
CameraFocusChanger
CST-100
DamnedRobotics
CecouplerShroud
DistantObject
DockRotate
DynamicBatteryStorage
EasyVesselSwitch
EngineLight
EnhancedNavball
EVE
EVAManager
F9Demo
HangerExtender
JamesWebb
JanitorsCloset
JSI
KerbalAtomics
KerbalEngineer
KerbalJoinReinforcement
KerbalReusabilityExpansion
KerbalTek
Kopernicus
KopernicusExpansion
KSPRC
KSPWheel
Landertron
Launchers Pack
LETech
LoadingScreenManager
ManeuverNodeEvolved
NearFutureProps
NFP
Pebkac
PlanetShine
ProjectManager
RealChute
RealPlume
ReentryParticleEffect
RKE_Kanadarm
RN_Soviet_Rockets
SCANsat
Scatterer
ShadowWorks
ShipEffectsContinued
SmokeScreen
StockVisualEnhancements
SVT (StockVisualTerrain)
TarsierSpaceTech
TriggerTech
Tweakscale
WindowShine
TextureReplacerReplaced -
My burn times are randomly way to long for the stuff I use, First I could easily get in a 100km orbit around kerbin. The burn times are randomly like 90 seconds or so, but first this was like 30 seconds or less. I use the exact same ship. Does a mod change these burn times or something?
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9 hours ago, Triop said:
What version are you playing ?
1.4.5
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So I was flying around and testing some planes and I tought why not fly to the old KSC easter egg for the second time, but as soon as I landed I noticed the launch tower and the antenna was gone. Did Squad removed this?
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3 hours ago, 4x4cheesecake said:
Wow, this must be the biggest log file I've ever seen More than 5 million lines and ~90% of it is scatterer spamming a NRE...but I actually don't think that scatterer is the reason for your issue (but let's keep an eye on it). Actually, there is a 'BoulderCo' folder in your GameData directoy which, as far as I know, contains the stock configs for EVE. So basically, you ignored the install instructions for SVE
Remove the 'BoulderCo' folder from your GameData directory and try againBest case would be, if this is the reason for the NRE spam of scatterer as well.
Thank you! Thats actualy a reall big file XD I haven't experienced this issue with scatter before, I think this started happening with this issue at the same time. I will try your solution.
EDIT: I deleted the BoulderCo folder and it's still spamming the console, it will only stop when I delete SVE
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20 hours ago, 4x4cheesecake said:
Well, then upload a logfile please. KSP.log or output_log.txt should be fine, you can find the KSP.log in your KSP install directory, the output_log.txt depends on your OS. For more informations where to find the log files, please take a look in this thread:
Oh, and please upload the whole file to a external filehoster and just post the download link, don't copy&paste the content in your post
Thank you, here is my output log (I uploaded it to mega) https://mega.nz/#!coFQ2CBT!uOeEBdFzw339AAXWK1z9MHOiQAeom221btQyyvfzsmQ
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3 hours ago, 4x4cheesecake said:
Did you install all the other required mods/textures?
Yes I have all those mods.
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I have a little problem, when I install this it keeps spamming an error in the console (Exception: NullReferenceException: Object reference not set to an instance of an object) and my game lags really bad because of this. When I delete it, it's gone and is running smootly, but then I don't have those nice clouds and stuff
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8 minutes ago, 4x4cheesecake said:
That's odd...
Maybe, we have to take a close look at your savegame.
Your savegame is located in 'your_KSP_install_directory/saves/however_your_savegame_is_called/persistent.sfs'.CREATE A BACKUP BEFORE YOU DO ANYTHING FURTHER!
Open the savegame in a texteditor and scroll a bit down. You will find some nodes called 'FLIGHT', 'EDITOR', 'TRACKINGSTATION', 'SPACECENTER' and 'DIFFICULTY'. Obviously, you are looking for the difficulty node, it looks like this:
DIFFICULTY { AutoHireCrews = False MissingCrewsRespawn = True RespawnTimer = 7200 BypassEntryPurchaseAfterResearch = True AllowStockVessels = False IndestructibleFacilities = False ResourceAbundance = 1 ReentryHeatScale = 1 EnableCommNet = True AllowOtherLaunchSites = True }
You can already spot the setting you are looking for: EnableCommNet = True
In your case, I assume that the value is set to 'false' or the whole entry doesn't exist at all. Add or edit this parameter, save the file and restart the game. This will hopefully fix your problem.That worked, thank you so much!
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On 8/8/2018 at 2:35 PM, 4x4cheesecake said:
Well, what happens if you click on the little arrow/triangle? Is CommNet enabled in your difficulty settings?
Do you have a crew member/probecore and an antenna on your vessel?The arrow is from the BetterTimeWarp mod, but I play on Science Sandbox so there is no CommNet in my settings. And I had remoteTech installed, and then deleted it because I didn't like it and then it was just gone.
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So, I was playing some KSP today and then I noticed that the bar where the comsat and the signal of the vessel was gone. I have made some screenshots here: https://imgur.com/a/eUdr569
Also, I have searched online for a screenshot of someone that has this bar (included in the link)
Hope someone has a solution for this.
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4 minutes ago, 4x4cheesecake said:
Glad to hear you figured it out The lag should be reduced now, a log spamming issue takes a lot of resources and causes the garbage collector to run every few seconds.
Thank you! Really appreciate the time you take to help.
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1 hour ago, 4x4cheesecake said:
Pretty sure the log spam is causing the lag. Can you upload a KSP.log or output_log.txt? To identify the mod causing the log spam, it is more useful to see what happens before the spam starts
I figured out it was DeadlyReentry, I uninstalled it and it isn't spamming anymore, do you think my lag will be reduced now too?
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Hello everyone,
My game starts lagging at an insanly low part count, I would say at 70 parts.
I debugged via alt+f12 and I saw something was spamming the console with an error. here is a screenshot: https://imgur.com/uKUhKv9
It keeps spamming and it won't stop. Does anyone know what mod this is causing?
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1 hour ago, linuxgurugamer said:
You realize that the previous post was 3 years old?
and, the author hasn’t been around for that long as well
Didn't look at the time, thanks for reacting
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Download link doesn't work anymore
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isn't it compatible with the new MK1-3 Command pod? For me it's not working
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How can i add multiple visor colours? and switch between them?
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2 hours ago, Deddly said:
Hi Zafer Altan! There were some licensing problems with this mod. As soon as the developer fixes that, I'm sure he will be happy to release it again.
Thank you! Really looking forward to it, really nice mod
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When will the download come back?
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10 hours ago, Gordon Dry said:
Do you use Toolbar mod? Perhaps it's set up to be in Toolbar by SR, but not enabled in Toolbar itself ...
Yeah i have that mod, that could be it. Gonna take a look later thank you.
Burn times suddenly really long
in KSP1 Technical Support (PC, modded installs)
Posted
Yes