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Eean Holt

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Everything posted by Eean Holt

  1. yep, but triple monitor display: center for visuals, left for orbit map, right for data and other things.
  2. How do you make sure mods dont conflict with each other?
  3. What is a good software for editing any mod?
  4. How do you debug any mod?
  5. Still downloading mods for ksp 1.2.2
  6. Remember the quote from Armageddon: "At NASA we don't take chances, we double up on everything".
  7. pc spec update i7 8700k gtx1070 32gb ddr4 1tb hdd 500gb ssd current windows os dual monitor display 165 hz, one for non-UI full screen visuals, cinematics, the other for UI flight information, controls, pc health monitoring, and browsing.
  8. because other mods in my modlist are not yet updated to 1.3.1
  9. Thanks, I'll try downgrading a bit. But the most significant visual mod I am going to use is extreme texture overhaul to make KSP RSS look realistic as possible. It needs at least 12Gb of RAM and a powerful graphics card to work. other visual mods include planetshine, distant object enhancement, RSSVE, EVE, scatterer, texture replacer, and a real skybox. All of those visual mods combined needs a powerful graphics card above gtx1000. I'm going to use KSP 1.2.2
  10. the intel i9 is one of the powerful processors i've come across, which i am planning on getting, it has around 4.5 Ghz of processing power.
  11. Toolbar advanced jet engine ambient light adjustment animated decouplers b9 parts better burn time better crew assignment camera tools camera focus changer canadarm community resource pack community tech tree connected living space cormorant aeronology cx aerospace deadly reentry distant object enhancement dmagic orbital science docking sounds easy vessel switch engine lighting environmental visual enhancements extreme texture overhaul fasa ferram aerospace research firespitter GPO speed fuel pump hangar extender heat control hullcam vds continued interstellar fuel switch jsi kas camera mode persistence kerbal construction time kerbal joint reinforcement kerbal konstructs kerbal optical alignment system kerbaltek kis kk antares kopernicus ksc switcher kW rocketry space x launchers pack magic smoke industries mechjeb modular flight integrator module manager module rcsfx audio muffler near future electrical near future propulsion near future solar nebula decals orbital decay persistent rotation planetshine principia procedural fairings procedural fairings for everything procedural parts procedural wings RCS build aid real launch sites real chute real fuels realism overhaul real plume real scale boosters real solar system realistic progression 0 reentry particle effect remote tech rke kanadarm rn cygnus rn proton rn r7 rn salyut rn skylab rn solar panels rn soviet probes rn soyuz rn us probes rn zenit RSS date and time RSS textures rve saturatable reaction wheels scatterer scansat smokescreen solver engines soviet engines space shuttle system sstu stage recovery tarsier space tech test flight texture replacer tacls time control toadicus tools trajectories tweakable everything tweakscale ubio welding vapor vent wasd editor camera if some mods are missing, let me know.
  12. I cant seem to find RSSVE compatible with version 1.1.3 please send me link.
  13. use ubio welding to merge multiple parts into one part
  14. Here is a rig I am going to build for an extreme RSSRO historical playthrough Processor: Intel I9 4.5 Ghz GPU: Nvidia GeForce 1080 16 Gb DDR5 RAM: 32 Gb DDR4 High PC specs do matter if you want to run over 100 mods on KSP so you can have over 60 FPS and less game crashes. The type of playthrough I'm doing is The Wright Brothers to the present day. #Bob Fitch Project Alexandria "Continued". I'm also going to make a YouTube Channel out of this. Right now I have limited money and am trying to get a job. I will also do a weekly update. Mod List is coming soon. Thanks for reading.
  15. Hey Raidernick, how about a mod on European, Indian, and Japanese Probes?
  16. High PC specs do matter if you want to run over 100 mods on KSP so you can have over 60 FPS and less game crashes. The type of playthrough I'm doing is The Wright Brothers to the present day. #Bob Fitch Project Alexandria "Continued". I'm also going to make a YouTube Channel out of this. Right now I have limited money and am trying to get a job. I will also do a weekly update. Mod List is coming soon. Thanks for reading.
  17. Here is a rig I am going to build for an extreme RSSRO historical playthrough Processor: Intel I9 4.5 Ghz GPU: Nvidia GeForce 1080 16 Gb DDR5 RAM: 32 Gb DDR4
  18. found it compatible for 1.1.3 https://www.spacedock.info/mod/437/Orbital Decay
  19. I would use version 1.1.3 because it is mod friendly #Hellblazer.
  20. Has anyone considered orbital decay above 140 km?
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