Jump to content

jaeger94

Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by jaeger94

  1. Hi! Thanks for an awsome mod! 

    one of my friends does have a problem which we might think is server side. 
    we are running a server on a linux server with the use of mono. 
    we are two people who can join thourgh the master server. But when he tries it just exits the server browser. 
    within the log on the server I can see this error being showed:
    [19:24:20][Debug]: Lidgren: ERRORMESSAGE -- Failed to send packet: System.Net.Sockets.SocketException (0x80004005): Invalid arguments
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00095] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 
      at Lidgren.Network.NetPeer.SendPacket (System.Int32 numBytes, System.Net.IPEndPoint target, System.Int32 numMessages, System.Boolean& connectionReset) [0x00028] in <506c489e294e465c89c765ed52da12bb>:0 
    [19:24:20][Debug]: Lidgren: ERRORMESSAGE -- Failed to send packet: System.Net.Sockets.SocketException (0x80004005): Invalid arguments
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00095] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 
      at Lidgren.Network.NetPeer.SendPacket (System.Int32 numBytes, System.Net.IPEndPoint target, System.Int32 numMessages, System.Boolean& connectionReset) [0x00028] in <506c489e294e465c89c765ed52da12bb>:0 
    [19:24:20][Debug]: Lidgren: ERRORMESSAGE -- Failed to send packet: System.Net.Sockets.SocketException (0x80004005): Invalid arguments
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00095] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 
      at Lidgren.Network.NetPeer.SendPacket (System.Int32 numBytes, System.Net.IPEndPoint target, System.Int32 numMessages, System.Boolean& connectionReset) [0x00028] in <506c489e294e465c89c765ed52da12bb>:0 

    Any suggestions on what to do to solve this? 
    the installation of the client side is done correctly (I have overseen it) 
    Br 
     

  2. 14 hours ago, Dagger said:

    I never used hamaci so I don't know if that might be the problem. Is it really needed? You can create a password protected server if you want to make it private and now LMP even uses upnp to open the ports.

    I'm behind a double nat system so we've had problems connecting to each other over the master server.. we haven't tried over the master server with the newest version though.

    we'll keep trying  if we succseed i'll let you know 

  3. Hi Dagger 

    i've run into a problem when setting up a server and trying to connect over hamaci. it says that the username of the connector is taken when no other player is in the server.

    we can connect if we connect to a other server in the master server browser 
    Do you guys have a solution or is it a new bug, experienced  the same with the previous  version of LMP 

     

    otherwise great job on this mod so far it's looking really good! 

    https://imgur.com/ahUX79s

×
×
  • Create New...