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SleepingFox

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Everything posted by SleepingFox

  1. Are all these plots on the base itself available without upgrading structures?
  2. I built this contraption that can ferry 7 tourists to orbit It's a bit unstable during re-entry, but it gets the job done, and tourists love the spectacular view of the planet, and it's pretty stable when landed:
  3. I decided to take a “Save Kerbal from Minmus”, to make a few bucks to upgrade my science station. Deciding to build a new cheap rocket from scratch, with an OKTO2 to save weight (unmanned). Everything went well until my rescue-ship landed on Minmus, and I discovered I had forgot to put an antenna on the ship... and I’d landed too far away from the stranded Kerbal to “activate” him. Ok, rescue mission no. 2 was sent off.... with an antenna.... but approaching Minmus Ap, and beginning to prepare for the burn to get into orbit, I discovered I had forgotten to open the solar panels, and there was no power onboard... Ok, rescue misson no. 3 was sent off.... and this one succeded In the end I could just as well have used my old expensive “science hauler with 2 crew” to pick him up....
  4. Technically it would be “Runway 36”, as in heading 360. We do not use heading 000 in aviation And I suppose if you have several runways with the same number, they would count as parallel runways, and has therefore to be denoted as “Runway 36 L”, “Runway 36 C”, “Runway 36 R” and so forth (left, centre, right)....
  5. I sent a mission to Minmus, putting in my very first station on another body: Unfortunately I didn't calculate the fuel right for the return trip, and Jeb stranded in a 4.500.000 km orbit around Kerbin: So I had to send out a rescue ship, with a grabber, hook up on Jeb, and drag his ship (with quite an amount of science I didn't want to loose, hence no spacewalking) into an orbit where Jeb could return to Kerbin again: So all in all, I've done 2 new things today.... Put a station on another body.... and docking a ship (well, grabbing actually) with another
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