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PXzib

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  1. Thanks for helping me get some deeper space action! I essentially copied your designs and tweaked it to my liking. Here\'s what I managed to do: [*] Soyux III [*] Xpe II [*] Xpe II Charlie (slower, but further range) [*] SatX Soyux III (Original name: Minmus Base Alpha Rocket) [*] A very forgiving and stable, light/medium lifter rocket. Can lift most landers and planes to Minmus and the Mun, with fuel to return to Kerbin. [*] [update] Smaller fuel tanks for the atmo-engines. When you get rid of them at ~17km, you still have a lot of fuel left in them. A waste to carry too much fuel which you will not use anyways. [*] [update] Advanced canards. The rocket will not spin/rotate anymore. Plenty of fuel left at Minmus. ~850kg fuel left Soyux III with a little heavier equipped landing module. Also: extra boosters. I broke off the engine on landing, to make it more permanent and better looking. Xpe II Lighter version of the Soyux III [*] Update, Xpe II C, is now available. Slower ascent but theoretically much more fuel efficient. [*] Smaller engine on plane, making it possible to land vertically on the landing legs. Here at Minmus, notice amount of fuel. SatX [*] Alpha stage. Thrust/weight ratio + fuel efficiency improvable. [*] Smaller rocket revision of the Soyux III, designed for putting satellites to orbit around bodies. Hmm, I wonder what happend to the canards...?
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