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Kodiax

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Everything posted by Kodiax

  1. NEXT! lol upgrading my buildings.. do they mean orig max science =max u can earn on one mission? and im bit fuzzy on Resource Transfer being available.. what resources and transfer between where and where? ive done all the "easy" contracts. outside of a couple haul to alt at m/sec contracts (which i already dont like lol) my choices are several flyover exploration of place X on Kerbin OR, rendezvous two craft in orbit and do EVA.. with second related contract to rescue Gilrod from low orbit... either route i take, its back to the tutorials and youtubes to A: learn how to change orbit path over Kerbin and B: the whole two ships and rescue...adventure..... Yoiks and Away any advice cheerfully accepted
  2. i followed your advice and it worked perfectly. ty no matter what everyone else says, you are a scholar, a gentleman and a fine fellow these contract instructions are sometimes painful interpret!
  3. doh, did not know about the run test function. I will try that today tyvm for the advice the Adventure continues!
  4. so, Contract says.. test the Spark Liquid Fueled Engine. test conditions are.. be on Kerbal,, green check at launch pad for that. i launch the rocket, get it out over the water for the second condition which is Splashdown... ok no prob... er.. ok, problem. Contract clearly states "activate the motor when conditions are met" you dont get the green check for splashdown until you actually splash down. landing in water with both conditions checked green does NOT complete the contract. I have tried activating the Spark after the booster used to launch burns out.. doesnt change things. but the bottom line seems to be i have to activate the motor after splashdown and that aint happening...
  5. it does indeed.. so much to learn. quite the learning curve.. thank the gods for youtube vids LOL DOH.. so many diff attempts . not sure how i managed to put that one there. but in any event. i failed three more times at trying to get that payload to that alt at that speed.. i finally gave up and moved on. now im working on achieving orbit.. im so close but mostly having probs getting a proper gravity curve . i keep ending up with a steep parabola that is a PAIN to try and correct into a round orbit . the adventure continues!
  6. LOL ok i am torn here, Im thinking Panda has the right of it. if not for revert flight, id have gone broke just trying to achieve this. on the other hand, I want to give Geonovast's suggestion a try too. its v similar to one ive tried but didnt empty the booster of lift weight. the adventure continues! oh and ty for the welcome
  7. ok so i have been trying various configurations to complete this contract.. hauling this booster as payload to this alt at this speed has been a real pain in the keister!!!! its either juuuuust not quite enough fuel to get me there, or, its too much, too fast. this is one of my later configs. i give it some tilt after 100m/s and monitor speed and alt. . one liq fuel engine and 4 tanks runs dry. adding boosters is always too much.. i know im missing something here..
  8. TYVM for the awesome advice Blasty! i found the contract button.. wow what a help that is i found my missing 'nauts floating in orbit. i dont yet have the skillz to recover them, im still working out the details to achieve orbit lol. so, i started a new game and made full use of your advice. I have 4 completed contracts now! i installed some mods on the recc of a friend whos played since beta (hes offline or id be pestering him lol) oddly adding the Procedural mod removed the vanilla decoupler from the inventory so i cant do that low lev contract. things are going good overall now, Up Up and AWAYYY
  9. ty for the info :D ok how do i have contract window open while launching? im assuming now there is a button for that? second question. when i launch now i see more than one orbital path. I also have two pilots who are "contracted" dont have tracking station upgrade yet, how do i retrieve the lost kerbalnauts? Im betting they are why i cant seem to do these contracts now. still active but.... so many details to learn LOL
  10. im being patient and enjoying the game, but im really at a loss where my two pilots are and how to regain access to them.
  11. ok really baffled. reason i couldnt control that ship was, it had an engineer on board.. I didnt put him there.. he defaulted i guess.. cuz barracks say my two pilots are "assigned" to contracts , i have no saved games that show them as in the pod. with a pilot onboard, im sure now i can achieve orbit.. im starting to wonder if career mode is going to work out for me...
  12. thanks for the responses guys, I will get back with updates as i continue to reach for the stars heres screenie of the contract. what exactly does it want me to do? https://steamcommunity.com/sharedfiles/filedetails/?id=1386260138
  13. i must be missing something... the contract gives a window of 150 m/s to 250 m/s spd and a window of 5k to 9k alt.. I have tried everything i can think of to achieve this silly contract.. what exactly am i supposed to do? its just opening a chute using proper stage.. and yet, i have not been able to complete any of the steps. on a side note, im having the pretty much same prob with the flea booster. i just dont seem to be hitting the completion steps somehow. on another side note, I got into orbit and did my prograde burn just fine.. but when i went to do the retro burn to round out the orbit, i got message that i had no pilot???? any help would be appreciated.
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