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Astrotech89

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Everything posted by Astrotech89

  1. Update: There is a newer version of UJR called UCR and it allowed me to completely customize everything. Everything works now! If someone is having a problem with HOTAS controls, use UCR. I mapped all of my axis to VJoy and then all of the buttons to the keyboard keys corresponding to the functions that I wanted in KSP. Creating an Excel file with the buttons mapped will also help tremendously!
  2. Hello, I recently purchased the Logitech X-56 HOTAS throttle and stick but I’m having a tough time mapping the buttons. So pretty much, I’ve done my research and installed the VJoy program as well as UJR and that fixed the infamous axis lag so those controls work wonderfully. I would like to map as many of the buttons as possible and there are over 50 of them between both throttle and stick controllers. I read that KSP only supports up to 20 buttons and disregards the other ones with higher numbers. I also read that there was a mod called fly by wire for older KSP versions; I tried it but that doesn’t make any difference. I could deal with only having 20 buttons to map, but the way that Kerbal handles multiple controllers makes that impossible as well. It reads both physical controllers and the virtual controller as a single unit and I have no idea how to combat this issue. I’m thinking that maybe setting everything up in terms of the virtual controller and then deleting the physical controller names in the settings cfg files and making that read only might help. I’m at work at the moment so I will try that when I get home. Do any of you KSP pros have any other suggestions?
  3. Sure, I used compressible flow as well as heat transfer equations: ISP: 815s T_core: 3150K T_propellant: 2600K V_flow: 510 L/s Thrust: 3000 kN The propellant is hydrogen seeded with krypton. I modified the stock liquid fuel to give me the correct mass: 0.735kg/L please let me know what other information you need.
  4. Hello, I am working on a senior design project for school which is the development of an air and space thermal rocket engine with turbo jet. The Nuclear Turbojet in KSP Interstellar has the same capabilities that I'm looking for and I have already changed the way it looks. Right now, I'm trying to change the cfg file so that it's fuel consumption rate matches that of my calculations, however, I cannot seem to find where to change this. I am able to get the desired thrust and changing the amount of fuel consumption is the final step in what I need to do to get this to work properly. The challenge with this is that this engine uses two types of fuel: air and liquid fuel. So it is difficult to isolate the parameters that affect only the air operation and only the rocket operation. The cfg code for this engine is shown below. Any help will be greatly appreciated. Thank you. PART { name = KspiNuclearJetEngine module = Part author = Porkjet mesh = TurboJet.mu rescaleFactor = 1 node_stack_top = 0.0, 3.0, 0.0, 0.0, 1.0, 0.0 node_attach = 0.0, 0.0, -0.875, 0.0, 0.0, 1.0, 1 //CoMOffset = 0.0, 2.3, 0.0 TechRequired = improvedNuclearPropulsion entryCost = 30000 cost = 15000 category = Engine subcategory = 0 title = ASTRET LL Reactor manufacturer = #LOC_KSPIE_KspiNuclearJetEngine_manuf description = Air and Space Thermal Rocket Engine with Turbojet attachRules = 1,1,1,1,1 mass = 4.6 heatConductivity = 0.02 thermalMassModifier = 1 emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.05 angularDrag = 1 crashTolerance = 7 fuelCrossFeed = True maxTemp = 2750 bulkheadProfiles = size1, size2, srf DRAG_CUBE { cube = Default, 10.39,0.7846,1.583, 10.39,0.7841,1.415, 2.463,0.4488,3.114, 2.463,0.3253,3.672, 10.07,0.7673,1.584, 10.07,0.7562,1.689, -5.96E-08,-0.1781,-0.05043, 1.75,6.586,1.851 } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 9300 heatProduction = 30 useEngineResponseTime = True engineAccelerationSpeed = 0.2 engineDecelerationSpeed = 0.35 useVelocityCurve = True //fxOffset = 0, 0, 0.74 flameoutEffectName = flameout //powerEffectName = running_thrust engageEffectName = engage disengageEffectName = disengage //spoolEffectName = running_turbine engineSpoolIdle = 0.05 engineSpoolTime = 2.0 EngineType = Turbine PROPELLANT { name = IntakeAtm ratio = 1 } atmosphereCurve { key = 0 1200 key = 0.3 2500 key = 1 800 } velocityCurve { key = 0 1 0 0 key = 400 0.8 0 0 key = 800 0.9 0 0 key = 1700 0 0 0 } } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationEmissiveJet } MODULE { name = InterstellarFissionMSRGC reactorSpeedMult = 0.2 // modifies the engines acceleration time ReactorTemp = 2700 PowerOutput = 600 fuelEfficiency = 2 upgradedFuelEfficiency = 2 reactorType = 1 upgradedReactorType = 1 PowerOutputExponent = 3.2 upgradedReactorTemp = 2700 upgradedPowerOutput = 1000 upgradedPowerOutputExponent = 3 originalName = #LOC_KSPIE_KspiNuclearJetEngine_InterstellarFissionMSRGC_origi // #LOC_KSPIE_KspiNuclearJetEngine_InterstellarFissionMSRGC_origi = Nuclear Reactor Mk1 upgradedName = #LOC_KSPIE_KspiNuclearJetEngine_InterstellarFissionMSRGC_upgra // #LOC_KSPIE_KspiNuclearJetEngine_InterstellarFissionMSRGC_upgra = Nuclear Reactor Mk2 upgradeTechReq = advNuclearPropulsion upgradeCost = 60 radius = 2 minimumThrottle = 0.00025 consumeGlobal = false partMass = 6 heatTransportationEfficiency = 0.95 bonusBufferFactor = 1 neutronEmbrittlementLifepointsMax = 100 thermalPropulsionEfficiency = 2 thermalEnergyEfficiency = 2 chargedParticleEnergyEfficiency = 0 // prevent connecting to charged particle electric generator electricPowerPriority = 1 } MODULE { name = ThermalElectricEffectGenerator calculatedMass = false isLimitedByMinThrotle = true chargedParticleMode = false efficiencyMk1 = 0.04 efficiencyMk2 = 0.06 efficiencyMk3 = 0.08 Mk2TechReq = specializedElectrics Mk3TechReq = experimentalElectrics originalName = #LOC_KSPIE_KspiNuclearJetEngine_ThermalElectricEffectGenerator_origi // #LOC_KSPIE_KspiNuclearJetEngine_ThermalElectricEffectGenerator_origi = Thermal Electric Generator Mk1 upgradeTechReq = #LOC_KSPIE_KspiNuclearJetEngine_ThermalElectricEffectGenerator_upgra // #LOC_KSPIE_KspiNuclearJetEngine_ThermalElectricEffectGenerator_upgra = Thermal Electric Generator Mk2 upgradeCost = 220 radius = 4 // affects rocket only } MODULE { name = ThermalNozzleController engineAccelerationBaseSpeed = 1 engineDecelerationBaseSpeed = 2 jetengineAccelerationBaseSpeed = 0.2 jetengineDecelerationBaseSpeed = 0.4 isJet = true originalName = #LOC_KSPIE_KspiNuclearJetEngine_ThermalNozzleController_origi // #LOC_KSPIE_KspiNuclearJetEngine_ThermalNozzleController_origi = Atmospheric Thermal Jet (ASTRET) upgradedName = #LOC_KSPIE_KspiNuclearJetEngine_ThermalNozzleController_upgra // #LOC_KSPIE_KspiNuclearJetEngine_ThermalNozzleController_upgra = Hybrid Thermal Rocket (ASTRET) upgradeCost = 100 upgradeTechReq = advNuclearPropulsion radius = 0.65 // affects both jet and rocket thrust exitArea = 1 partMass = 5.9 //powerTrustMultiplier = 0.411 powerTrustMultiplier = 0.43 powerTrustMultiplierJet = 0.77 IspTempMultOffset = -1.371670613 maxTemp = 2750 emissiveConstant = 0.85 heatConductivity = 0.02 skinInternalConductionMult = 4 skinThermalMassModifier = 1 thermalMassModifier = 1 thermalPropulsionEfficiency = 1.4 thermalEnergyEfficiency = 0 // prevent connecting to thermal electric generator chargedParticleEnergyEfficiency = 0 // prevent connecting to charged particle electric generator canUseLFO = false sootHeatDivider = 200 EffectNameJet = running_thrust EffectNameLFO = power_open EffectNameNonLFO = running_closed AnimateThrottle = TurboJetThrottle jetPerformanceProfile = 2 hasAlternator = true baseHeatProduction = 100 } MODULE { name = FNModulePreecooler } // note this generates exceptions while in Editor, but it functions correctly in Flight MODULE { name = FXModuleAnimateThrottle animationName = TurboJetThrottle dependOnEngineState = False responseSpeed = 0.5 } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 6 gimbalResponseSpeed = 6 useGimbalResponseSpeed = true } MODULE { name = FXModuleConstrainPosition matchRotation = false matchPosition = true CONSTRAINFX { targetName = nozzleOuterPoint moversName = nozzleOuter } } RESOURCE { name = WasteHeat amount = 0 maxAmount = 600000 } RESOURCE { name = ThermalPower amount = 0 maxAmount = 1000 } RESOURCE { name = Megajoules amount = 0 maxAmount = 10 isTweakable = false hideFlow = false } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 10 isTweakable = false hideFlow = false } RESOURCE { name = EnrichedUranium amount = 2 maxAmount = 2 } RESOURCE { name = Actinides amount = 0 maxAmount = 2 } MODULE { name = ModuleTestSubject environments = 71 useStaging = True useEvent = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 20 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = TweakScale type = stack_interstellar defaultScale = 1.25 scaleFactors = 1.25, 1.875, 2.5, 3.5, 5 } EFFECTS { running_thrust { AUDIO { channel = Ship clip = sound_jet_deep volume = 0.0 0.0 volume = 0.05 0.9 volume = 1.5 1.0 pitch = 0.0 0.2 pitch = 0.5 1.0 loop = true } AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.9 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.5 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.2 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.5 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/afterburner_shock transformName = thrustTransform emission = 0.0 0.0 emission = 0.4 0.2 emission = 0.8 0.8 emission = 1 1 speed = 0.4 0.1 speed = 1.5 1.15 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/afterburner_flame transformName = thrustTransform emission = 0.0 0.0 emission = 0.4 0.2 emission = 0.8 0.8 emission = 1.0 1.15 speed = 0.0 0.8 speed = 1.5 1.15 } } running_closed { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.2 0.5 volume = 1 0.8 pitch = 0.0 1.0 pitch = 1.2 1.2 loop = true } MODEL_MULTI_PARTICLE { modelName = WarpPlugin/FX/NTR_small transformName = thrustTransform emission = 0.0 0.0 emission = 0.1 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.2 } } power_open { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 0.1 0.5 volume = 1 1 pitch = 0 0.5 pitch = 1 1 loop = true } MODEL_MULTI_PARTICLE { modelName = WarpPlugin/FX/LANTR_small transformName = thrustTransform emission = 0.0 0.0 emission = 0.1 0.5 emission = 1.0 2.0 speed = 0.0 1.0 speed = 1.0 1.5 } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } }
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