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AdistarVoid

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Everything posted by AdistarVoid

  1. Ah, thanks man. I spent the whole day endlessly changing the latitude & longitude hoping I'd hit land eventually (i dont know how but I managed to get the KSC like 100000KM off the surface) Lets hope I can finally get the KSC onto the planet now.
  2. That just about did it. I feel like an idiot now but it's all good. Only problem left to solve is the KSC... Which has honestly been a pain to even attempt to fix, Is there anyway of knowing what coordinate each point in the surface texture is. If there is a way of knowing, then that would solve my problem (hopefully). on Another note, the Discord link appears to be broken
  3. Texturing, I made a surface texture map w/o water & it's linked in the cfg, however I cant get it to display properly on the planet, it just seems like module manager is completely ignoring the texture
  4. That was my mistake for not mentioning that, sorry. That's what the planet looks like right now. & as you can also see the KSC is not on the planet (I made sure it wasn't glitching either). But rather it just falls in a random direction, resets, & changes direction again. I've been stuck at this almost a week now & still can't narrow down the problem. The Other problem is that I cant get the planet texture onto the planet at all, it just remains a light blue (because the star it's orbiting has a hint of blue in it)
  5. The reason I copied it was to learn what it was doing to the planet, I meant no harm in doing this whatsoever, I do have CTTP installed & have all the textures pathed correctly. Im learning this stuff for the first time, trying to figure out how the stuff works, trying to learn how to make a working planet mod. I did this method to learn how to make a star, which did work, & now im able to make a star on my own; same with a gas giant. But when it came to a terrestrial world I was struggling to figure out the PQSMods, there hadn't seemed like there was any way to know how to control what they did. If i had known this wouldn't have been an issue in the first place, but what else can I do atm, its either go in entirely blind & probably give up, or copy the titles of the codes for the PQSMods, & go on from there. Every value in each PQS descriptor is my own, although I doubt many would be different since I stuck to rather linear input values. I actually learned a fair bit through this, managed to get the planet into a working state, except that I cant get the KSC to sit onto the planet. (I genuinely can't describe what it's even doing If I'm being honest) I asked for help so that way I can get the problem solved & move on to being able to make a pack without other configs. When I've figured out how to make at least 1 terrestrial world as a Homeworld with Oceans, I'll rewrite the code & void what I don't really need / have any reason to keep. I'll be able to use that basis to continue on to the rest of the system
  6. So, Im currently working on a total replacement planet pack mod, I've managed to make 2 stars & a Gas Giant with ease. My problem has come with trying to make a Terrestrial planet that is a new Homeworld, it replaces Kerbin, but I cant seem to get the KSC to actually sit itself onto the planet, when I first start up the save the screen is black, but I can still go to the facilities. Upon further inspection in the tracking station is appears the KSC is Falling Through the planet, Falling Around the Planet, etc. point it, it wont sit itself onto the planet (Keep In Mind, I'm extremely new to this whole sorta thing, Teaching myself Programming through this.) I also noticed a secondary problem as the surface texture/color I have made for the planet does not seem to want to drape itself onto the Planet. I was hoping that once I get the Homeworld to work I would then be able to go on to make some more Terrestrial worlds. But considering the difficulties I've had with this one I'm completely stuck. Planet.cfg: https://pastebin.com/rdEPVbXu output log: https://pastebin.com/KPmUm00q Also, the discord link doesn't appear to be working anymore, could we get a renewed link?
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