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MCCreeper8890

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    1,000ly away from Kerbin, yet somehow controlling their rockets in real time

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  1. The 88-88 is just for looks, but it doesn't need to be as big. The new mod Restock and Restock+ allow a smaller version of this antenna, perfect for CubeSats.
  2. A new design for the satellite: 1). Place a Probodobodyne OKTO-2 2). Add a Z-200 battery pack beneath it. 3). Set up a chemical rocket with 2 Oscar-B fuel tanks and a Spark engine. 4). Put a Communotron 88-88 antenna on top, and 2 Communotron HG-5 antennae on the probe core. 5). Attach this to an LKO launcher. It will be called the CA-CS2+L (Creeper Aerospace, for a lack of a better name, Communications satellite, Mark II, includes launcher) It's too late to launch it now, so I'll get to work tomorrow.
  3. The funny part is, one of my prototypes had an 88-88 and 2 HG-5s. But, I didn't think that would look good in orbit. Think about it; a T-posing satellite 5 million feet above Kerbin, with an upside-down umbrella. And, in case you're wondering (probably not), my profile picture is a GPS satellite I also put in orbit. 500km Kerbin orbit, 55.0 degree inclination (yes I was very precise), there's gonna be 6 bands of 4 each, identical periods & inclination and spaced enough to avoid Kessler Syndrome. The particular sat I took the screenshot of was named PS-P3-11N (Positioning Satellite, Planet 3 - Kerbin, Band 1, Sat 1, Not tuned)
  4. I did load from the persistent save. For some reason, KSP didn't autosave later. ;(
  5. Yesterday, I was launching an orbital scanner around the Mun. The first time I tried, I lost control halfway through the mission. I then figured out I needed a comms network. I launched two satellites, and they're not communicating with eachother. The satellites are named "CS-P3-B1-001" and "CS-P3-B1-002" in case that matters. That means Communications Satellite, Planet 3 (Kerbin), Band 1 (1.5Mm), ID 002 (Second launched) Each satellite has 4 Communotron 16-S antennae, and 1 Communotron 88-88 antenna. I haven't done much with CommNet and KerbNet before, and am a complete noob to this sort of thing. What could I do to fix this?
  6. I was building a space station today. Added a structural/crew module, and a solar arm. I undocked the solar arm to fix its rotation, but SAS was fighting me to the point where i was TRANSLATED away from my docking port, in the wrong axis. I decided I didn't want to try docking it again, so I tried loading a quicksave. I was lucky I even had a quicksave at all, but it was outdated. I didn't even finish the first module yet! I leave one question to myself: HOW COULD I FORGET TO QUICKSAVE?
  7. You would want to put the station into an orbit of at least 120km, by the way. Specifically for rendezvous and stuff. I tore apart my communications network, thinking I could come up with a better probe, but I really only redesigned my OKTO based probe By the way, this is how Jebediah Kerman is often portrayed: (probably because he IS cool)
  8. Turns out that LKO is 100-200km, and HKO is anything greater than 230km. At least, that's what I remember...
  9. I have already done that. An update on my space program: 3 probes in 300km orbit, and a refuel unit. All orbits corrected and within a narrow band (one of them had an unacceptable inclination). My new goals are exploration to the Mun, and a space station in LKO. I only wanted a 150km orbit in the first place to dodge debris left from other missions. Also, I kind of regret terminating all of that debris. because it formed a nice belt around Kerbin. So, we can kind of forget about this whole conversation, because it will get to LKO. Also, does it really only take ~600m/s to transfer from LKO to 150km Kerbin orbit?
  10. Hi. I'm trying to make (the start of) a space station in this wonderful game. I have a 7.2 ton payload that I would like to get into a specific orbit. In short, how much DeltaV is required to get up to a 150km equatorial, fairly circular orbit? And, is there a "rule of thumb" for this kind of stuff? Please keep in mind that I am a fairly inexperienced player (kind of weird that someone like me would be trying to make a space station), so add about 500-1000m/s extra DeltaV. About me being inexperienced, I currently have 2 probes and a refuel vessel in a 300km orbit, as well as a considerable amount of debris stuck in LKO.
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