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CandyAngel

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Everything posted by CandyAngel

  1. Thanks everyone for explaining it, it makes sense now! Maybe that's what the contract was for.. to understand this behaviour :)
  2. The SoI change is at the halfway point in that video. If you watch the satellite to the left of the dialog box (right in line with "Add Maneuver"), you'll see its orbit switch from Kerbin to an intercept with the Mun just before the dialog box obscures it. Here are the two frames from the video surrounding the change. I only found out what happened after I finished streaming because I watched the recording back (initially, I thought KSP had "recovered" it as debris), so I can provide any video of that play session needed.
  3. Heyas everyone! I was playing KSP last night and did a contract which involved putting a satellite into orbit around Kerbin. I managed to do that, but was left with too little dV to get the launcher to return to Kerbin's atmosphere (whoops!), so I used the Mun to slingshot me back. As I warped to leaving Mun's SoI, KSP decided my satellite wasn't orbiting Kerbin anymore, but instead was orbiting the Mun.. with no orbital velocity: https://streamable.com/77nhk Is this a known issue? Any advice how I can avoid this? I don't think I have any mods that would cause this (listed below).. these bugs (like the double-rep-consumed-by-strategy) are sucking the fun out of playing KSP :( ToolbarController KerbalAlarmClock KerbalEngineerRedux NASA-CountDown NavballDockAlignIndCE QuickBrake RCSBuildAidCont SCANsat ScienceAlert StageRecovery TransferWindowPlanner Toolbar ClickThroughBlocker EditorExtensionsRedux ModuleManager ContractsWindowPlus KSPLogger PreciseManeuver ProjectManager SmartParts TrimIndicator ProgressParser ContractParser Chatterer ChattererExtended
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