Heyas everyone!
I was playing KSP last night and did a contract which involved putting a satellite into orbit around Kerbin. I managed to do that, but was left with too little dV to get the launcher to return to Kerbin's atmosphere (whoops!), so I used the Mun to slingshot me back.
As I warped to leaving Mun's SoI, KSP decided my satellite wasn't orbiting Kerbin anymore, but instead was orbiting the Mun.. with no orbital velocity: https://streamable.com/77nhk
Is this a known issue? Any advice how I can avoid this? I don't think I have any mods that would cause this (listed below).. these bugs (like the double-rep-consumed-by-strategy) are sucking the fun out of playing KSP :(
ToolbarController
KerbalAlarmClock
KerbalEngineerRedux
NASA-CountDown
NavballDockAlignIndCE
QuickBrake
RCSBuildAidCont
SCANsat
ScienceAlert
StageRecovery
TransferWindowPlanner
Toolbar
ClickThroughBlocker
EditorExtensionsRedux
ModuleManager
ContractsWindowPlus
KSPLogger
PreciseManeuver
ProjectManager
SmartParts
TrimIndicator
ProgressParser
ContractParser
Chatterer
ChattererExtended