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Man in the Mun

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  1. I appreciate that KSP is just a game and some unrealism was done to make it more playable. On KSP we get plenty of info displayed to us, for example we get a live feed of velocity in m/s, height, amount of fuel left, throttle percentage and nice graphic indications of our ballistic trajectory / orbit. But the recent mid-launch abort of Soyuz MS-10 got me thinking.... Does anyone know what info the Soyuz cosmonauts get displayed to them and what they look at during launch? And whats the Commander prodding with his stick, does Soyuz have spacebar and esc keys ? It appears that the cosmonauts didn't fully see what was happening, they just reported feeling weightless and I think it was Mission Control who radioed to them that a rocket failure had occurred. Im guessing they can get height from a barometric altimeter and maybe the rest gets radioed from a radar tracking station?
  2. No no no Kapton is lethal in high temp. We've actually stopped using Kapton cables as they caused aircraft to crash.Once there is an electrical arc or spark, the insulation goes up in flames and spreads down the whole cable. Im trying to find the video but Ive seen footage from an accident data recorder "black box" where you can hear the aircrew say they lost control of their aircraft as a Kapton fire broke out in the back end and burnt through the fly-by-wire for the tailerons. Luckily they had ejector seats.
  3. G key to lower undercarriage shift key to throttle up incrementally Ctrl key to throttle down incrementally X key to cut engines R key to turn on RCS T key to turn on SAS < key to warp time < key to unwrap time incrementally / key to go back to normal time D key to Yaw rocket east on launch A key to Yaw rocket west on launch W key to Pitch up on launch S Key to pitch down on launch Q key to roll left E key to roll right I, K , J , L for docking ? Esc to revert back to launch
  4. In the Airforce, speed tape is sticky aluminium patches thats quite stiff. We use it to hold down annoying dzus fasteners that keep on popping up. I believe duct tape can be more plastic ? You can see 3 speed tape patches on the panel just behind and below the pilot
  5. I think the problem was due to the length of the ship, when I decoupled stages it seems better. I dont know of a way to improve RCS control on big ships though ?
  6. To transport rovers, I place a docking port on top of the rover. Then for the ship / rocket.... I build a central fuel tank with a docking port on its bottom, I then hang the rover from this fuel tank. Then using girders I build four arms that stick out the side of this central fuel tank and place a stack of engines and any additional fuel tanks on the ends of each arm. So basically I end up with a square shaped ship with the engines in each corner and the rover hanging in the middle. Land the ship then decouple the rover. For extra oomph, I add an extra rocket stage underneath each corner and going all asparagus got the rover to Minmus with fuel to spare.
  7. Rumour has it that the bicycle manufacturer Bianchi has a mine on Minmus and their beautiful coloured bike frames are carved out of Minmus rock.
  8. My first ever Mun landing Built a Mun Lander... Launched it... got a good orbit... Docked to refuel... Rendezvous with the Mun... made a good Mun orbit... Went to press the G key to lower the lander legs " [Expletive] " ! It only had one leg and not four !
  9. Hi, When planning to dock with my space station or fuel dump, I found some of my launches end up with a easier rendezvous in orbit than others. While some have a horrendously long burn time and still nowhere near the target. Does it help waiting for the target to be in a certain place in its orbit in relation to the launch pad? For example, is it more fuel (or delta V) efficient to wait for the space station to be just passing the launch pad overhead before sending the rocket up to it, compared to launching straight away when the target could be the other side of Kerbin? What markers do people use to judge when its the right time to launch ? Once you are in a lower orbit do you want the target slightly ahead and if you're in a higher orbit do you want the target slightly behind? Thanks.
  10. Hello. Ive just built a Mun lander. It has a Advanced Inline Stabilizer and four RCS thrusters. However when changing the Navball mode from prograde to retrograde to manoeuvre. The ship is very very slow to move and at some points it struggles to hold the correct orientation. What causes this and how do I fix it, please? I had a look in the VAB and the Advanced inline Stabilizer and RCS thrusters are much higher up than the centre of mass for that stage. Thanks.
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