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spaceprogrammer

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Posts posted by spaceprogrammer

  1. Spoiler

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    The Initial flight of the new Elemental Space Program, A massively overpowered ship, even by Kerbal standards, the Hydrogen-1 has a TWR of over 10:1.

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    The ship started to burn up from Aerodynamic heating at just 10Km above the ground at a speed of over 1Km

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    The ship exploded 4s later, at over 2Km/s of speed. Overall a great testimony to good engineering and the evils of a high TWR.

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    The disastrous flight returned a small amount of science and 120000 funds to be invested in new liquid fuel technology.

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    The second rocket built by the Elemental Space Program, a Hydrogen Sounding Rocket atop the new Helium-a winged booster was definitely a success

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    Booster separation occured at 50Km with a nominal ascent. Due to the small control surfaces a gravity turn was not possible, but due to over 6Km/s of delta-v being available it was not necessary.

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    The burn to reach orbit was nominal with only one failure on the redundant comms antennae.

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    The final orbit reached into solar space, but ran out of battery power much too quickly for any science to be gained from the excursion.

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    The final science and funds unlocked several more tech tree nodes and allowed for the main launch site to be upgraded to allow for heavier and larger rockets to be launched. Next mission will be the launch and testing of the new commsats into kerbin orbit.

    I'm going to have to take a break off of this post for a few weeks because of school and some upcoming texts. So I wont be posting anything new in a while.

  2. I'm currently in the process of recovering the save from an error with some mod that was incurred by moving the save from windows to linux, but I should have the save updated by the end of the week and will resume posting.

    Edit: The Recovery was successfull and in the process of re-flying all the ships into orbit a third commsat was successfuly launched to geostationary orbit, although all three sattelites have various levels of malfunction, they will be replaced before it matters too much.

    Two additional mods have been added: Take Command and Extensive Engineer Report, which gives a much better checklist for building spacecraft.

  3. 4 hours ago, SiriusRocketry said:

    Can you fix the text in the spoiler on the first post? It's nearly unreadable.

    It looks fixed to me now, can you confirm?

     

    As an additional update, I just moved to linux and so will be removing principia for the forseeable future until I have time to figure out packaging issues that cause a crash on loading the save.

  4. First Munar Satellite

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    Spoiler

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    Initial Design for the satellite

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    Test Flight Beginning as planned

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    Main booster fails to fire

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    Successful reentry and landing

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    Lunar Satellite Payload

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    Final Satellite Design

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    Transfer Orbit Path

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    Final Lunar Orbit of the satellite

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    Forgot to take screenshots but This craft was launched to create the first Kerbostationary commnet. Two of the satellites  successfully reached Kerbostationary orbit, but a fuel pump failure forced the third to remain in a eccentric transfer orbit. Due to the Munar comms satellite and the two current Kerbostationary satellites there will be a remote connection 90% of the time in the kerbin system.

     

     

  5. Spoiler
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    Basic Options Screen
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    Advanced Options Screen
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    Kerbalism Options Screen
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    Oh Scrap! Options Screen
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    Scrapyard Options Screen
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    Main Game Setup
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    First Contracts
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    Upgrading the VAB
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    First Ship, A SRB powered sounding rocket
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    Early Morning Launch
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    Great Initiial Liftoff
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    Apparently not stable at supersonic velocities. Trying to keep the ship away from the ground until the science finishes uploading.
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    Unlocking the tech tree nodes
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    Second ship, the same as the first, but boosted into space by a winged booster to combat the aerodynamic instability
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    Launching for the second time.
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    Very high speed exit of the atmosphere
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    Burning into orbit
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    Great shot of the perturbed kerbin orbit. Mostly due to the mun.
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    Got lots more parts from the 128.8 science on that mission
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    Upgrading the VAB
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    Apparently this does not count as a stable orbit so I will wait until next time to fulfill that contract.
     

    First Orbit

    1qI2Jzt.png

     
  6. MBaxPdr.png
    I am starting a series of post to catalogue the progression of my space program. The name of the series is a reference to the naming scheme I will be using which is naming each class of rockets after a different element in the periodic table. The first post should appear in the next few days.

    Modlist

    • [x] Science!
    • B9 Procedural Wings
    • Better Burn Time
    • Community Resource Pack
    • Community Tech Tree
    • Insterstellar Fuel Switch
    • Interstellar Hybrid Rocketry
    • Kerbal Alarm Clock
    • Kerbal Construction Time
    • Kerbalism
    • MechJeb2
    • Final Frontier
    • Persistent Rotation
    • Photon Sail
    • Principia
    • Procedural Parts
    • Scrap Yard
    • Oh Scrap!
    • Stage Recovery
    • Tweak Scale
    • Universal Storage
    • Unmanned Before Manned
    • Interstellar Extended
    • Wild Blue Industries MOLE

    Ships Used In The Space Program:

    Spoiler

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    Helium-1 A simple sounding rocket that flips over once it reaches a high speed

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    Hydrogen-1 Helium A Hydrogen one, boosted by the helium winged booster. It is misclassified as a sounding rocket but can get into a solar orbit on the two SRBs alone.

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    Lithium-1 Beryllium A Lithium one satellite boosted on a beryllium booster system. It flies fairly well but does not have sufficient comms for a munar mission.

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    A second lithium-2 Beryllium satellite, this one has two relay antennae making it suitable for both LKO and Munar comms.

    uHuEdJq.png

    Lithium-1 Berylium Commsat launcher 2. Capable of boosting 3 commsats into GKO orbit.

     

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