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Sigmund Jähn

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Posts posted by Sigmund Jähn

  1. Hi,

    under 1.6.1 and also in 1.5.1 i had the Problem that Kerbalism’s Parts had been missing in the game! I have the Main Game and all DLC's and no CKan.

    I helped my self and found a old fix of a user in the Internet:

    "As a temporary fix, you can add this in a *.cfg file and drop it anywhere in your gamedata folder :

    @PART[kerbalism-activeshield]:NEEDS[FeatureRadiation]:FINAL { @category = Utility }
    @PART[kerbalism-gravityring]:NEEDS[FeatureComfort]:FINAL { @category = Utility }
    @PART[kerbalism-greenhouse]:HAS[@MODULE[*]]:FINAL { @category = Utility }
    @PART[kerbalism-chemicalplant]:HAS[@MODULE[*]]:FINAL { @category = Utility }
    @PART[kerbalism-container-*]:HAS[@RESOURCE[*]]:FINAL { @category = Utility }
    @PART[kerbalism-container-*]:HAS[@MODULE[*]]:FINAL { @category = Utility }"

    Know it works fine, but i am not sure why this old bug is not fiexed. The solution is form 2017 and is still working. May i did a mistake when installing the Mod?

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