Who knows how to add engine emissive in RO.
Structure "name = FXModuleAnimateThrottle" seems doesn't working with real plumes.
ksp 1.3.1
mods: realism overhaul, real plume, real fuels,solver engine, real heat, real chute, rss
I want make my scrip to perform actions depend on ship name. When rocket is on launch pad I programing lower kos processor with kos tag "Booster" to perform for example step "launch", then when its staging, using command "kuniverse:forcesetactivevessel" I wanna switch to Upper Stage of my rocket with kos processor tag "UpperStage" and make him run step "Orbit", with construction like this:
"if Ship("Booster") {
runstep ("launch")"
}
"if Ship("UpperStage") {
runstep ("Orbit")"
}
Can someone help please?
Thanks
Got a problem with flacon heavy script, its saying "Cannot find sensor for ACC", and sending to this lines of script:
SET vertAcc TO sProj(SHIP:SENSORS:ACC, UP:VECTOR).
SET dragAcc TO g + vertAcc. //vertical acceleration due to drag. Same as g at terminal velocity
What is ACC, and how to fix this error ?
KSP version 1.5.1 (macOS), and latest kos.
P. S. Its not my script I just download it so don't be very mad for my stupidness.